en to unknown language translation catalogue (98 entries)

[ctx: BasicLightDelegate]
en: Constant attenuation of the light, i.e.
    the intensity of the light will be
    unaffected by distance.
target: <p>Constant attenuation of the light, i.e. the intensity of the light will be unaffected by distance.

[ctx: BasicLightDelegate]
en: Light intensity, i.e. the brightness.
target: <p>Light intensity, i.e. the brightness.

[ctx: BasicLightDelegate]
en: Linear attenuation of the light, i.e.
    the light intensity will diminish at a
    fixed rate as it travels from its source.
target: <p>Linear attenuation of the light, i.e. the light intensity will diminish at a fixed rate as it travels from its source.

[ctx: BasicLightDelegate]
en: Quadratic attenuation of the light, i.e.
    the further the light travels from its source,
    the more it will be diminished.
target: <p>Quadratic attenuation of the light, i.e. the further the light travels from its source, the more it will be diminished.

[ctx: CameraEntityDelegate]
en: Aspect ratio, i.e. width to height
    ratio of the intended view.
target: <p>Aspect ratio, i.e. width to height ratio of the intended view.

[ctx: CameraEntityDelegate]
en: Far plane of the camera, i.e. objects further
    away from the camera than this will be cropped.
target: <p>Far plane of the camera, i.e. objects further away from the camera than this will be cropped.

[ctx: CameraEntityDelegate]
en: Field of view (FOV) of the camera.
target: <p>Field of view (FOV) of the camera.

[ctx: CameraEntityDelegate]
en: Near plane of the camera, i.e. objects closer
    to the camera than this will be cropped.
target: <p>Near plane of the camera, i.e. objects closer to the camera than this will be cropped.

[ctx: CameraEntityDelegate]
en: Position of the camera
    on the %1 axis.
target: <p>Position of the camera on the <i>%1</i> axis.

[ctx: CameraEntityDelegate]
en: The point the camera is
    facing on the %1 axis.
target: <p>The point the camera is facing on the <i>%1</i> axis.

[ctx: CameraEntityDelegate]
en: Use orthographic projection, i.e. camera
    with no perspective correction.
target: <p>Use orthographic projection, i.e. camera with no perspective correction.

[ctx: CameraEntityDelegate]
en: Use perspective projection, i.e. camera with
    perspective correction based on field-of-view.
target: <p>Use perspective projection, i.e. camera with perspective correction based on field-of-view.

[ctx: CameraEntityDelegate]
en: Which way is up for the camera.%1
target: <p>Which way is <i>up</i> for the camera.%1

[ctx: ComponentDelegate]
en: Show/Hide Transform Properties
target: <p>Show/Hide Transform Properties

[ctx: ComponentMenu]
en: Add scene camera here
target: Add New Scene Camera

[ctx: ComponentMenu]
en: Copy (Ctrl + c)
target: Copy (Ctrl+C)

[ctx: ComponentMenu]
en: Cut (Ctrl + x)
target: Cut (Ctrl+X)

[ctx: ComponentMenu]
en: Group Selected
target: Create Group

[ctx: ComponentMenu]
en: Move active camera here
target: Relocate Active Camera

[ctx: ComponentMenu]
en: Paste (Ctrl + v)
target: Paste (Ctrl+V)

[ctx: ComponentMenu]
en: Reset
target: Reset Entity

[ctx: CuboidMeshDelegate]
en: Resolution in the XY direction, i.e. how
    many strips the mesh is divided into.
target: <p>Resolution in the <i>XY</i> direction, i.e. how many strips the mesh is divided into.

[ctx: CuboidMeshDelegate]
en: Resolution in the XZ direction, i.e. how
    many strips the mesh is divided into.
target: <p>Resolution in the <i>XZ</i> direction, i.e. how many strips the mesh is divided into.

[ctx: CuboidMeshDelegate]
en: Resolution in the YZ direction, i.e. how
    many strips the mesh is divided into.
target: <p>Resolution in the <i>YZ</i> direction, i.e. how many strips the mesh is divided into.

[ctx: CuboidMeshDelegate]
en: Size of the cuboid on X axis.
target: <p>Size of the cuboid on <i>X</i> axis.

[ctx: CuboidMeshDelegate]
en: Size of the cuboid on Y axis.
target: <p>Size of the cuboid on <i>Y</i> axis.

[ctx: CuboidMeshDelegate]
en: Size of the cuboid on Z axis.
target: <p>Size of the cuboid on <i>Z</i> axis.

[ctx: CustomMeshDelegate]
en: The path to the object
    file to be loaded.
target: <p>The path to the object file to be loaded.

[ctx: CylinderMeshDelegate]
en: Ring count of the cylinder.
    Minimum is 2.
target: <p>Ring count of the cylinder. Minimum is <i>2</i>.

[ctx: CylinderMeshDelegate]
en: Slice count of the cylinder.
    Minimum is 2.
target: <p>Slice count of the cylinder. Minimum is <i>2</i>.

[ctx: DirectionalLightDelegate]
en: The point the light is
    facing at on the %1 axis.
target: <p>The point the light is facing at on the <i>%1</i> axis.

[ctx: EditorScene]
en: Failed to load a new scene
target: Failed to load the scene

[ctx: EditorScene]
en: Scene root
target: Scene Root

[ctx: EditorSceneItemModel]
en: Failed to load a scene with scene loader
target: Failed to Load a Scene with Scene Loader

[ctx: EditorSceneItemModel]
en: New imported entity
target: New Imported Entity

[ctx: EditorToolbar]
en: Change active camera
target: Change Active Camera

[ctx: EditorToolbar]
en: Free view
target: Free View

[ctx: EditorToolbar]
en: Hide helper plane (Ctrl + 4)
target: Hide Planes (Ctrl+4)

[ctx: EditorToolbar]
en: Import Entity
target: Import Entities to Scene

[ctx: EditorToolbar]
en: Load (Ctrl + O)
target: Load Scene (Ctrl+O)

[ctx: EditorToolbar]
en: New
target: New Scene (Ctrl+N)

[ctx: EditorToolbar]
en: Normal X (Ctrl + 1)
target: Show Plane on X-Axis (Ctrl+1)

[ctx: EditorToolbar]
en: Normal Y (Ctrl + 2)
target: Show Plane on Y-Axis (Ctrl+2)

[ctx: EditorToolbar]
en: Normal Z (Ctrl + 3)
target: Show Plane on on Z-Axis (Ctrl+3)

[ctx: EditorToolbar]
en: Redo
target: Redo (Ctrl+Y)

[ctx: EditorToolbar]
en: Redo '%1'
target: Redo '%1' (Ctrl+Y)

[ctx: EditorToolbar]
en: Reset to default position (Ctrl + 0)
target: Reset to Default Postition (Ctrl+0)

[ctx: EditorToolbar]
en: Save
target: Save (Ctrl+S)

[ctx: EditorToolbar]
en: Save As
target: Save As (Shift+Ctrl+S)

[ctx: EditorToolbar]
en: Snap to active camera position (Ctrl + 5)
target: Snap to Active Camera Position (Ctrl+5)

[ctx: EditorToolbar]
en: Undo
target: Undo (Ctrl+Z)

[ctx: EditorToolbar]
en: Undo '%1'
target: Undo '%1' (Ctrl+Z)

[ctx: EntityLibrary]
en: Show/Hide Shapes View
target: <p>Show/Hide Shapes View

[ctx: EntityLibrary]
en: You can click here or drag'n'drop to add a new <i>%1</i> to the scene.
target: <p>You can click here or drag'n'drop to add a new <i>%1</i> to the scene.

[ctx: GeneralPropertyView]
en: Buttons to show or hide the properties of the selected entity.
target: <p>Buttons to show or hide the properties of the selected entity.

[ctx: GeneralPropertyView]
en: Entity name
target: Entity Name

[ctx: GeneralPropertyView]
en: Name of the entity. Name may not be a duplicate to an
    already existing one, or it will be automatically renamed.
target: <p>Name of the entity. Name may not be a duplicate to an already existing one, or it will be automatically renamed.

[ctx: GeneralPropertyView]
en: Show/Hide Camera Properties
target: <p>Show/Hide Camera Properties

[ctx: GeneralPropertyView]
en: Show/Hide Light Properties
target: <p>Show/Hide Light Properties

[ctx: GeneralPropertyView]
en: Show/Hide Material Properties
target: <p>Show/Hide Material Properties

[ctx: GeneralPropertyView]
en: Show/Hide Mesh Properties
target: <p>Show/Hide Mesh Properties

[ctx: GeneralPropertyView]
en: Show/Hide Properties View
target: <p>Show/Hide Properties View

[ctx: GeneralPropertyView]
en: Show/Hide Transform Properties
target: <p>Show/Hide Transform Properties

[ctx: GoochMaterialDelegate]
en: Alpha of the material, i.e. the scale
    factor that controls the combination
    of cool color and base color.
target: <p>Alpha of the material, i.e. the scale factor that controls the combination of cool color and base color.

[ctx: GoochMaterialDelegate]
en: Beta of the material, i.e. the scale
    factor that controls the combination
    of warm color and base color.
target: <p>Beta of the material, i.e. the scale factor that controls the combination of warm color and base color.

[ctx: GoochMaterialDelegate]
en: Cool color of the material, i.e. the color
    in the areas away from the light source.
target: <p>Cool color of the material, i.e. the color in the areas away from the light source.

[ctx: GoochMaterialDelegate]
en: Warm color of the material, i.e. the color
    in the areas facing the light source.
target: <p>Warm color of the material, i.e. the color in the areas facing the light source.

[ctx: MaterialComponentDelegate]
en: Imported custom material
target: Imported Custom Material

[ctx: MaterialDelegate]
en: Ambient color of the material, i.e.
    the color seen in the absence of light.
target: <p>Ambient color of the material, i.e. the color seen in the absence of light.

[ctx: MaterialDelegate]
en: Diffuse color of the material, i.e.
    the color in the area of light.
target: <p>Diffuse color of the material, i.e. the color in the area of light.

[ctx: MaterialDelegate]
en: Path to the file containing
    the diffuse texture image.
target: <p>Path to the file containing the diffuse texture image.

[ctx: MaterialDelegate]
en: Path to the file containing
    the normal texture image.
target: <p>Polku tekstuurin sisältävään tiedostoon.

[ctx: MaterialDelegate]
en: Path to the file containing
    the specular texture image.
target: <p>Path to the file containing the specular texture image.

[ctx: MaterialDelegate]
en: Scale of the texture. Scale affects in
    inverse, i.e. setting the value to 2
    makes the texture half the size.
target: <p>Scale of the texture. Scale affects in inverse, i.e. setting the value to <i>2</i> makes the texture half the size.

[ctx: MaterialDelegate]
en: Shininess of the material. The
    smaller the value, the wider and
    less intense the specular highlight.
target: <p>Shininess of the material. The smaller the value, the wider and less intense the specular highlight.

[ctx: MaterialDelegate]
en: Specular color of the material, i.e.
    the color in the specular highlights.
target: <p>Specular color of the material, i.e. the color in the specular highlights.

[ctx: MatrixTransformDelegate]
en: Transform matrix of the entity.
target: <p>Transform matrix of the entity.

[ctx: MeshComponentDelegate]
en: Imported custom mesh
target: Imported Custom Mesh

[ctx: PhongAlphaMaterialDelegate]
en: Alpha is the transparency of the material.
    0 is fully transparent, and 1 is fully
    opaque.
target: <p>The transparency of the material. <i>0</i> is fully transparent, and <i>1</i> is fully opaque.

[ctx: PlaneMeshDelegate]
en: Resolution of the plane, i.e. how
    many strips the mesh is divided into.
target: <p>Resolution of the plane, i.e. how many strips the mesh is divided into.

[ctx: PropertyLockButton]
en: Lock '%1' Properties
target: Lock <i>%1</i> Properties

[ctx: RotationPropertyInputField]
en: Rotation Angle
target: Angle

[ctx: RotationPropertyInputField]
en: The rotation factor of the
    object on the %1 axis.
target: <p>The rotation factor of the object on the <i>%1</i> axis.

[ctx: SRTTransformDelegate]
en: Angle of the rotation. Is applied
    to axes that have non-zero value.
target: <p>Angle of the rotation. Is applied to axes that have non-zero value.

[ctx: SRTTransformDelegate]
en: The position of the object
    on the %1 axis.
target: <p>The position of the object on the <i>%1</i> axis.

[ctx: SRTTransformDelegate]
en: The scale of the object
    on the %1 axis.
target: <p>The scale of the object on the <i>%1</i> axis.

[ctx: SphereMeshDelegate]
en: Check to enable automatic tangent generation
    for the sphere. Needs to be checked
    for textures to work properly.
target: <p>Check to enable automatic tangent generation for the sphere. Needs to be checked for textures to work properly.

[ctx: SphereMeshDelegate]
en: Ring count of the sphere.
    Minimum is 2.
target: <p>Ring count of the sphere. Minimum is <i>2</i>.

[ctx: SphereMeshDelegate]
en: Slice count of the sphere.
    Minimum is 2.
target: <p>Slice count of the sphere. Minimum is <i>2</i>.

[ctx: SpotLightDelegate]
en: Angle of the spotlight cone.
target: <p>Angle of the spotlight cone.

[ctx: SpotLightDelegate]
en: The point the light is
    facing at on the %1 axis.
target: <p>The point the light is facing at on the <i>%1</i> axis.

[ctx: TextureInputField]
en: Change texture
target: Change Texture

[ctx: TorusMeshDelegate]
en: Ring count of the torus.
    Minimum is 2.
target: <p>Ring count of the torus. Minimum is <i>2</i>.

[ctx: TorusMeshDelegate]
en: Ring radius, i.e. the size of the torus.
target: <p>Ring radius, i.e. the size of the torus.

[ctx: TorusMeshDelegate]
en: Slice count of the torus.
    Minimum is 2.
target: <p>Slice count of the torus. Minimum is <i>2</i>.

[ctx: TorusMeshDelegate]
en: Tube Radius
target: Thickness

[ctx: TorusMeshDelegate]
en: Tube radius, i.e. the radius of the tube.
target: <p>Thickness of the torus, i.e. tube radius.

[ctx: main]
en: All files (*)
target: All Files (*)
