BasicLightDelegateConstant attenuation of the light, i.e.
the intensity of the light will be
unaffected by distance.<p>Constant attenuation of the light, i.e. the intensity of the light will be unaffected by distance.Linear attenuation of the light, i.e.
the light intensity will diminish at a
fixed rate as it travels from its source.<p>Linear attenuation of the light, i.e. the light intensity will diminish at a fixed rate as it travels from its source.Quadratic attenuation of the light, i.e.
the further the light travels from its source,
the more it will be diminished.<p>Quadratic attenuation of the light, i.e. the further the light travels from its source, the more it will be diminished.ColorColorThe color of the light.The color of the light.IntensityIntensityLight intensity, i.e. the brightness.<p>Light intensity, i.e. the brightness.ButtonViewHeaderReset TransformReset TransformTransformTransformShow/Hide ViewShow/Hide ViewCameraEntityDelegateCameraCameraProjection TypeProjection TypeOrthographicOrthographicUse orthographic projection, i.e. camera
with no perspective correction.<p>Use orthographic projection, i.e. camera with no perspective correction.PerspectivePerspectiveUse perspective projection, i.e. camera with
perspective correction based on field-of-view.<p>Use perspective projection, i.e. camera with perspective correction based on field-of-view.Near PlaneNear PlaneNear plane of the camera, i.e. objects closer
to the camera than this will be cropped.<p>Near plane of the camera, i.e. objects closer to the camera than this will be cropped.Far PlaneFar PlaneFar plane of the camera, i.e. objects further
away from the camera than this will be cropped.<p>Far plane of the camera, i.e. objects further away from the camera than this will be cropped.Field of ViewField of ViewField of view (FOV) of the camera.<p>Field of view (FOV) of the camera.Aspect RatioAspect RatioAspect ratio, i.e. width to height
ratio of the intended view.<p>Aspect ratio, i.e. width to height ratio of the intended view.LeftLeftLeft limit of the view.Left limit of the view.RightRightRight limit of the view.Right limit of the view.BottomBottomBottom limit of the view.Bottom limit of the view.TopTopTop limit of the view.Top limit of the view.PositionPositionPosition of the camera
on the %1 axis.<p>Position of the camera on the <i>%1</i> axis.UpUpWhich way is up for the camera.%1<p>Which way is <i>up</i> for the camera.%1View CenterView CenterThe point the camera is
facing on the %1 axis.<p>The point the camera is facing on the <i>%1</i> axis.ColorPropertyInputFieldColorColorComponentDelegateShow/Hide Transform Properties<p>Show/Hide Transform PropertiesComponentMenuAdd ComponentAdd ComponentAdd scene camera hereAdd New Scene CameraMove active camera hereRelocate Active CameraObject PickerObject PickerRemoveRemoveDuplicateDuplicateCopy (Ctrl + c)Copy (Ctrl+C)Cut (Ctrl + x)Cut (Ctrl+X)Paste (Ctrl + v)Paste (Ctrl+V)ResetReset EntityReset TransformReset TransformGroup SelectedCreate GroupCuboidMeshDelegateX ExtentX ExtentSize of the cuboid on X axis.<p>Size of the cuboid on <i>X</i> axis.Y ExtentY ExtentSize of the cuboid on Y axis.<p>Size of the cuboid on <i>Y</i> axis.Z ExtentZ ExtentSize of the cuboid on Z axis.<p>Size of the cuboid on <i>Z</i> axis.ResolutionResolutionY - ZY - ZX - ZX - ZX - YX - YResolution in the YZ direction, i.e. how
many strips the mesh is divided into.<p>Resolution in the <i>YZ</i> direction, i.e. how many strips the mesh is divided into.Resolution in the XZ direction, i.e. how
many strips the mesh is divided into.<p>Resolution in the <i>XZ</i> direction, i.e. how many strips the mesh is divided into.Resolution in the XY direction, i.e. how
many strips the mesh is divided into.<p>Resolution in the <i>XY</i> direction, i.e. how many strips the mesh is divided into.CustomMeshDelegateSourceSourceWavefront files (*.obj)Wavefront files (*.obj)The path to the object
file to be loaded.<p>The path to the object file to be loaded.CylinderMeshDelegateRingsRingsRing count of the cylinder.
Minimum is 2.<p>Ring count of the cylinder. Minimum is <i>2</i>.SlicesSlicesSlice count of the cylinder.
Minimum is 2.<p>Slice count of the cylinder. Minimum is <i>2</i>.RadiusRadiusRadius of the cylinder.Radius of the cylinder.LengthLengthLength of the cylinder.Length of the cylinder.DiffuseMapMaterialDelegateDiffuse MapDiffuse MapAmbient ColorAmbient ColorSpecular ColorSpecular ColorTexture ScaleTexture ScaleDiffuseSpecularMapMaterialDelegateDiffuse MapDiffuse MapSpecular MapSpecular MapAmbient ColorAmbient ColorTexture ScaleTexture ScaleDirectionalLightDelegateDirectionDirectionThe point the light is
facing at on the %1 axis.<p>The point the light is facing at on the <i>%1</i> axis.EditorSceneFailed to save the sceneFailed to save the sceneFailed to load a new sceneFailed to load the sceneCameraCameraCubeCubeLightLightScene rootThis string is entity name, no non-ascii characters allowedScene RootEditorSceneItemModelNew CubeThis string is entity name, no non-ascii characters allowedNew CubeNew CylinderThis string is entity name, no non-ascii characters allowedNew CylinderNew PlaneThis string is entity name, no non-ascii characters allowedNew PlaneNew SphereThis string is entity name, no non-ascii characters allowedNew SphereNew TorusThis string is entity name, no non-ascii characters allowedNew TorusNew CustomThis string is entity name, no non-ascii characters allowedNew CustomNew imported entityThis string is entity name, no non-ascii characters allowedNew Imported EntityNew Scene LoaderThis string is entity name, no non-ascii characters allowedNew Scene LoaderUnnamed EntityUnnamed EntityNew CameraThis string is entity name, no non-ascii characters allowedNew CameraFailed to import an EntityFailed to import an EntityFailed to load a scene with scene loaderFailed to Load a Scene with Scene LoaderNew LightThis string is entity name, no non-ascii characters allowedNew LightNew GroupThis string is entity name, no non-ascii characters allowedNew GroupNew Empty EntityThis string is entity name, no non-ascii characters allowedNew Empty EntityEditorToolbarNewNew Scene (Ctrl+N)Load (Ctrl + O)Load Scene (Ctrl+O)Import EntityImport Entities to SceneSaveSave (Ctrl+S)Save AsSave As (Shift+Ctrl+S)UndoUndo (Ctrl+Z)Undo '%1'Undo '%1' (Ctrl+Z)RedoRedo (Ctrl+Y)Redo '%1'Redo '%1' (Ctrl+Y)Normal X (Ctrl + 1)Show Plane on X-Axis (Ctrl+1)Normal Y (Ctrl + 2)Show Plane on Y-Axis (Ctrl+2)Normal Z (Ctrl + 3)Show Plane on on Z-Axis (Ctrl+3)Hide helper plane (Ctrl + 4)Hide Planes (Ctrl+4)Snap to active camera position (Ctrl + 5)Snap to Active Camera Position (Ctrl+5)Reset to default position (Ctrl + 0)Reset to Default Postition (Ctrl+0)Free viewFree ViewChange active cameraChange Active CameraSettingsSettingsEntityLibraryShapesShapesShow/Hide Shapes View<p>Show/Hide Shapes ViewYou can click here or drag'n'drop to add a new <i>%1</i> to the scene.<p>You can click here or drag'n'drop to add a new <i>%1</i> to the scene.EntityMenuAdd EntityAdd EntityMeshMeshCameraCameraLightLightGroupGroupEntityModelCubeCubeCylinderCylinderPlanePlaneSphereSphereTorusTorusCustomCustomCameraCameraLightLightGroupGroupEntityTreeEntitiesEntitiesSceneSceneShow/Hide Scene ViewShow/Hide Scene ViewVisibilityVisibilityFilePropertyInputFieldFileFileFloatPropertyInputFieldFloat ValueFloat ValueFloatSliderInputFieldFloat SliderFloat SliderGeneralPropertyViewPropertiesPropertiesShow/Hide Properties View<p>Show/Hide Properties ViewEntity nameEntity NameName of the entity. Name may not be a duplicate to an
already existing one, or it will be automatically renamed.<p>Name of the entity. Name may not be a duplicate to an already existing one, or it will be automatically renamed.Show Properties:Show Properties:Buttons to show or hide the properties of the selected entity.<p>Buttons to show or hide the properties of the selected entity.Show/Hide Light Properties<p>Show/Hide Light PropertiesShow/Hide Transform Properties<p>Show/Hide Transform PropertiesShow/Hide Camera Properties<p>Show/Hide Camera PropertiesShow/Hide Mesh Properties<p>Show/Hide Mesh PropertiesShow/Hide Material Properties<p>Show/Hide Material PropertiesGoochMaterialDelegateDiffuse ColorDiffuse ColorSpecular ColorSpecular ColorCool ColorCool ColorCool color of the material, i.e. the color
in the areas away from the light source.<p>Cool color of the material, i.e. the color in the areas away from the light source.Warm ColorWarm ColorWarm color of the material, i.e. the color
in the areas facing the light source.<p>Warm color of the material, i.e. the color in the areas facing the light source.AlphaAlphaAlpha of the material, i.e. the scale
factor that controls the combination
of cool color and base color.<p>Alpha of the material, i.e. the scale factor that controls the combination of cool color and base color.BetaBetaBeta of the material, i.e. the scale
factor that controls the combination
of warm color and base color.<p>Beta of the material, i.e. the scale factor that controls the combination of warm color and base color.IntPropertyInputFieldInteger ValueInteger ValueLightComponentDelegateLightLightDirectional LightDirectional LightPoint LightPoint LightSpot LightSpot LightMaterialComponentDelegateMaterialMaterialImported custom materialImported Custom MaterialDiffuse MapDiffuse MapDiffuse & Specular MapDiffuse & Specular MapGoochGoochNormal & Diffuse MapNormal & Diffuse MapNormal & Diffuse Map AlphaNormal & Diffuse Map AlphaNormal, Diffuse & Specular MapNormal, Diffuse & Specular MapPhong AlphaPhong AlphaPhongPhongMaterialDelegateAmbient color of the material, i.e.
the color seen in the absence of light.<p>Ambient color of the material, i.e. the color seen in the absence of light.Diffuse color of the material, i.e.
the color in the area of light.<p>Diffuse color of the material, i.e. the color in the area of light.Specular color of the material, i.e.
the color in the specular highlights.<p>Specular color of the material, i.e. the color in the specular highlights.Path to the file containing
the diffuse texture image.<p>Path to the file containing the diffuse texture image.Path to the file containing
the normal texture image.<p>Polku tekstuurin sisältävään tiedostoon.Path to the file containing
the specular texture image.<p>Path to the file containing the specular texture image.Scale of the texture. Scale affects in
inverse, i.e. setting the value to 2
makes the texture half the size.<p>Scale of the texture. Scale affects in inverse, i.e. setting the value to <i>2</i> makes the texture half the size.ShininessShininessShininess of the material. The
smaller the value, the wider and
less intense the specular highlight.<p>Shininess of the material. The smaller the value, the wider and less intense the specular highlight.Matrix4x4InputFieldMatrix4x4Matrix4x4MatrixTransformDelegateTransform MatrixTransform MatrixTransform matrix of the entity.<p>Transform matrix of the entity.MeshComponentDelegateMeshMeshImported custom meshImported Custom MeshCubeCubeCustomCustomCylinderCylinderPlanePlaneSphereSphereTorusTorusNormalDiffuseMapAlphaMaterialDelegateNormal MapNormal MapDiffuse MapDiffuse MapAmbient ColorAmbient ColorSpecular ColorSpecular ColorTexture ScaleTexture ScaleNormalDiffuseMapMaterialDelegateNormal MapNormal MapDiffuse MapDiffuse MapAmbient ColorAmbient ColorTexture ScaleTexture ScaleNormalDiffuseSpecularMapMaterialDelegateNormal MapNormal MapDiffuse MapDiffuse MapSpecular MapSpecular MapAmbient ColorAmbient ColorTexture ScaleTexture ScaleObjectPickerComponentDelegateObject PickerObject PickerHover EnabledHover EnabledPhongAlphaMaterialDelegateAmbient ColorAmbient ColorDiffuse ColorDiffuse ColorSpecular ColorSpecular ColorAlpha is the transparency of the material.
0 is fully transparent, and 1 is fully
opaque.<p>The transparency of the material. <i>0</i> is fully transparent, and <i>1</i> is fully opaque.AlphaAlphaPhongMaterialDelegateAmbient ColorAmbient ColorDiffuse ColorDiffuse ColorSpecular ColorSpecular ColorPlaneMeshDelegateWidthWidthWidth of the plane.Width of the plane.HeightHeightHeight of the plane.Height of the plane.ResolutionResolutionW - HWidth - HeightW - HResolution of the plane, i.e. how
many strips the mesh is divided into.<p>Resolution of the plane, i.e. how many strips the mesh is divided into.PointLightDelegateQuadratic AttenuationQuadratic AttenuationLinear AttenuationLinear AttenuationConstant AttenuationConstant AttenuationPropertyLockButtonLock '%1' PropertiesLock <i>%1</i> PropertiesQObject_Copy_CopyRotationPropertyInputFieldRotateRotateThe rotation factor of the
object on the %1 axis.<p>The rotation factor of the object on the <i>%1</i> axis.Rotation AngleAngleSRTTransformDelegateScaleScaleThe scale of the object
on the %1 axis.<p>The scale of the object on the <i>%1</i> axis.Angle of the rotation. Is applied
to axes that have non-zero value.<p>Angle of the rotation. Is applied to axes that have non-zero value.TranslateTranslateThe position of the object
on the %1 axis.<p>The position of the object on the <i>%1</i> axis.SettingsDialogSettingsSettingsAutomatic SavingAutomatic SavingSave work every 10 minutesSave work every 10 minutesLanguageLanguageEnglishEnglishFinnishFinnishGrid SpacingGrid SpacingDefault FolderDefault FolderApplyApplyCancelCancelOkOkSizePropertyInputFieldSizeSizeXXYYSphereMeshDelegateRingsRingsRing count of the sphere.
Minimum is 2.<p>Ring count of the sphere. Minimum is <i>2</i>.SlicesSlicesSlice count of the sphere.
Minimum is 2.<p>Slice count of the sphere. Minimum is <i>2</i>.RadiusRadiusRadius of the sphere.Radius of the sphere.Generate TangentsGenerate TangentsCheck to enable automatic tangent generation
for the sphere. Needs to be checked
for textures to work properly.<p>Check to enable automatic tangent generation for the sphere. Needs to be checked for textures to work properly.SpotLightDelegateDirectionDirectionThe point the light is
facing at on the %1 axis.<p>The point the light is facing at on the <i>%1</i> axis.Cut-Off AngleCut-Off AngleAngle of the spotlight cone.<p>Angle of the spotlight cone.Quadratic AttenuationQuadratic AttenuationLinear AttenuationLinear AttenuationConstant AttenuationConstant AttenuationTextInputFieldTextTextTextureInputFieldChange textureChange TextureFileFileTorusMeshDelegateRingsRingsRing count of the torus.
Minimum is 2.<p>Ring count of the torus. Minimum is <i>2</i>.SlicesSlicesSlice count of the torus.
Minimum is 2.<p>Slice count of the torus. Minimum is <i>2</i>.Ring RadiusRing RadiusRing radius, i.e. the size of the torus.<p>Ring radius, i.e. the size of the torus.Tube RadiusThicknessTube radius, i.e. the radius of the tube.<p>Thickness of the torus, i.e. tube radius.TransformComponentDelegateTransformTransformScale, Rotate & TranslateScale, Rotate & TranslateMatrixMatrixUnknownComponentDelegateTransformTransformMeshMeshMaterialMaterialLayerLayerUnknownUnknownUnknownLightDelegateUnknown LightUnknown LightVector3DInputFieldVector3DVector3DXXYYZZmainQt 3D Scene EditorQt 3D Scene EditorLoad SceneLoad SceneQt3D Scenes (*.qt3d.qrc)Qt3D Scenes (*.qt3d.qrc)Save SceneSave SceneImport EntityImport EntityAll files (*)All Files (*)Exit Qt 3D Scene EditorExit Qt 3D Scene EditorThere are unsaved changes.
Save changes before exiting?There are unsaved changes.
Save changes before exiting?Save changes?Save changes?There are unsaved changes.
Save changes?There are unsaved changes.
Save changes?ErrorError