/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 EnableButton { property string lockProperty: editorScene.lockPropertySuffix property string label: "" // Dummy label, needs to be set by using component property var lockComponent: null property bool locked: false enabledIconSource: "images/lock_open.png" disabledIconSource: "images/lock_locked.png" tooltip: qsTr("Lock '%1' Properties").arg(label) + editorScene.emptyString buttonEnabled: !locked Component.onCompleted: { if (editorContent.selectedEntity) { var propertyLocked = editorContent.selectedEntity.customProperty(lockComponent, lockProperty) if (propertyLocked != undefined) locked = propertyLocked } } onEnabledButtonClicked: { locked = !locked editorContent.selectedEntity.setCustomProperty(lockComponent, lockProperty, locked) } }