/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 PropertyInputField { id: vectorPropertyInputField width: parent.width height: vectorInputField.height property alias label: vectorInputField.label property alias xLabel: vectorInputField.xLabel property alias yLabel: vectorInputField.yLabel property alias zLabel: vectorInputField.zLabel property alias minimum: vectorInputField.minimum property alias maximum: vectorInputField.maximum property alias roundDigits: vectorInputField.roundDigits property alias step: vectorInputField.step property vector3d fieldValue: component[propertyName] property bool lockedField: false property alias tooltip: vectorInputField.tooltip property alias tooltipArgs: vectorInputField.tooltipArgs onComponentValueChanged: { if (component !== null) vectorInputField.value = component[propertyName] } Vector3DInputField { id: vectorInputField lockProperty: vectorPropertyInputField.propertyName + editorScene.lockPropertySuffix lockComponent: vectorPropertyInputField.component onValueEdited: { handleEditingFinished(value) } enabled: !lockedField } }