/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef EDITORSCENEITEMMESHCOMPONENTSMODEL_H #define EDITORSCENEITEMMESHCOMPONENTSMODEL_H #include #include namespace Qt3DRender { class QGeometryRenderer; } class EditorSceneItemComponentsModel; class EditorSceneItemMeshComponentsModel : public QAbstractListModel { Q_OBJECT Q_ENUMS(MeshComponentTypes) public: enum MeshComponentTypes { Cuboid = 1, Custom, Cylinder, Plane, Sphere, Torus, SubMeshes, // E.g. SceneLoader entity Unknown = 1000 }; enum EditorSceneItemMeshComponentsRoles { MeshComponentType = Qt::UserRole + 1, MeshComponent }; EditorSceneItemMeshComponentsModel(Qt3DRender::QGeometryRenderer *meshComponent, EditorSceneItemComponentsModel *sceneItemModel, QObject *parent = 0); ~EditorSceneItemMeshComponentsModel(); int rowCount(const QModelIndex &parent) const; QVariant data(const QModelIndex &index, int role) const; QHash roleNames() const; Q_INVOKABLE void setMesh(MeshComponentTypes type); Q_INVOKABLE void removeMesh(int index); void beginReplace(); void endReplace(Qt3DRender::QGeometryRenderer *newMesh); static MeshComponentTypes meshType(Qt3DRender::QGeometryRenderer *mesh); private: Qt3DRender::QGeometryRenderer *m_meshComponent; EditorSceneItemComponentsModel *m_sceneComponentsModel; MeshComponentTypes m_type; }; Q_DECLARE_METATYPE(EditorSceneItemMeshComponentsModel*) Q_DECLARE_METATYPE(EditorSceneItemMeshComponentsModel::MeshComponentTypes) #endif // EDITORSCENEITEMMESHCOMPONENTSMODEL_H