/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "transformcomponentproxyitem.h" #include "editorsceneitemtransformcomponentsmodel.h" #include TransformComponentProxyItem::TransformComponentProxyItem(EditorSceneItemComponentsModel *sceneItemModel, Qt3DCore::QTransform *component, QObject *parent) : QObject(parent) , m_component(component) , m_model(new EditorSceneItemTransformComponentsModel(sceneItemModel, m_component, this)) { } TransformComponentProxyItem::~TransformComponentProxyItem() { } Qt3DCore::QTransform *TransformComponentProxyItem::component() const { return m_component; } EditorSceneItemTransformComponentsModel *TransformComponentProxyItem::model() const { return m_model; } void TransformComponentProxyItem::beginResetComponent(Qt3DCore::QTransform *component) { // Currently no transform replace is supported, as it is not needed // Might change if we want to support custom transform orderings m_component = component; } void TransformComponentProxyItem::endResetComponent() { // Currently no transform replace is supported, as it is not needed // Might change if we want to support custom transform orderings }