/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "ontopeffect.h" #include #include #include #include #include OnTopEffect::OnTopEffect(Qt3DCore::QNode *parent) : Qt3DRender::QEffect(parent) { Qt3DRender::QTechnique *technique = new Qt3DRender::QTechnique(); technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); technique->graphicsApiFilter()->setMajorVersion(2); technique->graphicsApiFilter()->setMinorVersion(1); Qt3DRender::QTechnique *techniqueES2 = new Qt3DRender::QTechnique(); techniqueES2->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGLES); techniqueES2->graphicsApiFilter()->setMajorVersion(2); techniqueES2->graphicsApiFilter()->setMinorVersion(0); techniqueES2->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); Qt3DRender::QFilterKey *filterkey = new Qt3DRender::QFilterKey(this); filterkey->setName(QStringLiteral("renderingStyle")); filterkey->setValue(QStringLiteral("forward")); technique->addFilterKey(filterkey); techniqueES2->addFilterKey(filterkey); Qt3DRender::QShaderProgram *shader = new Qt3DRender::QShaderProgram(); shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/qt3deditorlib/shaders/ontopmaterial.vert")))); shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/qt3deditorlib/shaders/ontopmaterial.frag")))); Qt3DRender::QRenderPass *renderPass = new Qt3DRender::QRenderPass(); renderPass->setShaderProgram(shader); technique->addRenderPass(renderPass); techniqueES2->addRenderPass(renderPass); addTechnique(technique); addTechnique(techniqueES2); }