/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "replacecomponentcommand.h" #include "editorscene.h" #include "editorsceneitem.h" #include "editorsceneitemmodel.h" #include "undohandler.h" #include #include #include ReplaceComponentCommand::ReplaceComponentCommand(EditorSceneItemModel *sceneModel, const QString &entityName, EditorSceneItemComponentsModel::EditorSceneItemComponentTypes componentType, Qt3DCore::QComponent *newComponent, Qt3DCore::QComponent *oldComponent) : m_sceneModel(sceneModel), m_entityName(entityName), m_componentType(componentType), m_component1(newComponent), m_component2(oldComponent) { setText(QObject::tr("Change component type")); } ReplaceComponentCommand::~ReplaceComponentCommand() { if (m_component1->entities().size() == 0) m_component1->deleteLater(); } void ReplaceComponentCommand::undo() { replaceAndSwap(); } void ReplaceComponentCommand::redo() { replaceAndSwap(); } void ReplaceComponentCommand::replaceAndSwap() { QModelIndex modelIndex = m_sceneModel->getModelIndexByName(m_entityName); if (modelIndex.isValid()) { EditorSceneItem *sceneItem = m_sceneModel->editorSceneItemFromIndex(modelIndex); sceneItem->componentsModel()->replaceComponent(m_component2, m_component1); m_component2->setParent(static_cast(nullptr)); // Grab explicit ownership of the component, otherwise QML garbage collector may clean it up QQmlEngine::setObjectOwnership(m_component2, QQmlEngine::CppOwnership); std::swap(m_component1, m_component2); m_sceneModel->scene()->queueUpdateGroupSelectionBoxes(); } }