/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D Editor of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "resettransformcommand.h" #include "editorscene.h" #include "editorsceneitem.h" #include "editorsceneitemmodel.h" #include "editorutils.h" #include #include #include ResetTransformCommand::ResetTransformCommand(EditorSceneItemModel *sceneModel, const QString &entityName) : m_sceneModel(sceneModel), m_entityName(entityName), m_transformMatrix(QMatrix4x4()) { setText(QObject::tr("Reset transform")); } ResetTransformCommand::~ResetTransformCommand() { } void ResetTransformCommand::undo() { QModelIndex index = m_sceneModel->getModelIndexByName(m_entityName); EditorSceneItem *item = m_sceneModel->editorSceneItemFromIndex(index); Qt3DCore::QTransform *transform = EditorUtils::entityTransform(item->entity()); transform->setMatrix(m_transformMatrix); m_sceneModel->scene()->queueUpdateGroupSelectionBoxes(); } void ResetTransformCommand::redo() { QModelIndex index = m_sceneModel->getModelIndexByName(m_entityName); EditorSceneItem *item = m_sceneModel->editorSceneItemFromIndex(index); Qt3DCore::QTransform *transform = EditorUtils::entityTransform(item->entity()); m_transformMatrix = transform->matrix(); transform->setMatrix(QMatrix4x4()); m_sceneModel->scene()->queueUpdateGroupSelectionBoxes(); }