/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Quick CL module ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Controls 1.0 import quickcl.qt.io 1.0 Item { Rectangle { id: orig width: parent.width / 2 - 4 height: parent.height border.color: "magenta" border.width: 4 Item { id: src anchors.fill: parent layer.enabled: true Image { anchors.fill: parent anchors.margins: 4 source: "image.png" } Image { source: "qt.png" width: 100 height: 100 smooth: true SequentialAnimation on scale { loops: Animation.Infinite NumberAnimation { from: 1; to: 8; duration: 2000; easing.type: Easing.OutBounce } PauseAnimation { duration: 2000 } NumberAnimation { from: 8; to: 1; duration: 2000; easing.type: Easing.OutBounce } PauseAnimation { duration: 2000 } } NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite } anchors.centerIn: parent } } } Rectangle { width: parent.width / 2 - 4 height: parent.height anchors.left: orig.right anchors.leftMargin: 4 border.color: "magenta" border.width: 4 CLItem { id: clItem source: src anchors.fill: parent anchors.margins: 4 onNewResultsAvailable: { var maxValue = rectRoot.height - topText.y - topText.height; for (var i = 0; i < 256; ++i) rep.itemAt(i).height = Math.max(1, Math.min(result.get(i) / scaleFactor.value, maxValue)) } Item { anchors.fill: parent Row { anchors.fill: parent id: rectRoot Repeater { id: rep // It might be tempting to use clItem.result as the // model. This would however result in a serious // slowdown due to dropping and adding 256 new // rectangles on every update. model: 256 Rectangle { width: parent ? parent.width / rep.count : 0 height: 0 y: parent ? parent.height - height : 0 color: "black" } } } } } Text { id: topText font.pointSize: 16 text: "Histogram calculated on the GPU with OpenCL (scale: " + Math.round(scaleFactor.value) + ")" color: "green" x: 10 y: 10 } Slider { id: scaleFactor x: 10 anchors.top: topText.bottom anchors.bottom: parent.bottom anchors.margins: 10 minimumValue: 1 maximumValue: 1024 value: 8 orientation: Qt.Vertical } } }