/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "glwidget.h" //! [0] GlWidget::GlWidget(QWidget *parent) : QGLWidget(QGLFormat(/* Additional format options */), parent) { } GlWidget::~GlWidget() { } QSize GlWidget::sizeHint() const { return QSize(640, 480); } //! [0] //! [1] void GlWidget::initializeGL() { glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); qglClearColor(QColor(Qt::black)); shaderProgram.addShaderFromSourceFile(QGLShader::Vertex, ":/vertexShader.vsh"); shaderProgram.addShaderFromSourceFile(QGLShader::Fragment, ":/fragmentShader.fsh"); shaderProgram.link(); vertices << QVector3D(1, 0, -2) << QVector3D(0, 1, -2) << QVector3D(-1, 0, -2); } //! [1] //! [2] void GlWidget::resizeGL(int width, int height) { if (height == 0) { height = 1; } pMatrix.setToIdentity(); pMatrix.perspective(60.0, (float) width / (float) height, 0.001, 1000); glViewport(0, 0, width, height); } //! [2] //! [3] void GlWidget::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); QMatrix4x4 mMatrix; QMatrix4x4 vMatrix; shaderProgram.bind(); shaderProgram.setUniformValue("mvpMatrix", pMatrix * vMatrix * mMatrix); shaderProgram.setUniformValue("color", QColor(Qt::white)); shaderProgram.setAttributeArray("vertex", vertices.constData()); shaderProgram.enableAttributeArray("vertex"); glDrawArrays(GL_TRIANGLES, 0, vertices.size()); shaderProgram.disableAttributeArray("vertex"); shaderProgram.release(); } //! [3]