/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //Menu.qml import QtQuick 2.0 import Qt3D 1.0 import "gameDB.js" as GameDB Item { anchors.fill: parent visible: false //focus: true //The button group ListModel { id: highscoreModel; } Component.onCompleted: { GameDB.openDB(); GameDB.saveHighscore(10,"name") } Column { id: buttonGroup anchors.verticalCenter: parent.verticalCenter; anchors.left: parent.left; anchors.leftMargin: 20 spacing: 10 Button { buttonText: "Start game" onButtonClicked: root.state="Game" } Button { buttonText: "Highscore" onButtonClicked: root.state="Highscore" } Button { buttonText: "Exit" onButtonClicked: Qt.quit() } } Rectangle { id: highscore visible: root.state=="Highscore" anchors.left: buttonGroup.right anchors.right: parent.right anchors.bottom: parent.bottom anchors.top: parent.top anchors.margins: 50 radius: 5 border.color: "black" border.width: 2 color: "darkblue" //opacity: 1 onVisibleChanged: { if (visible == true) { var highscoreTable=GameDB.readHighscore(); highscoreModel.clear(); for (var i in highscoreTable) { print(highscoreTable[i]) highscoreModel.append(highscoreTable[i]); } } } Text { id: title anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter anchors.topMargin: 20 text: "Highscore" font.bold: true font.pointSize: 15 color: "white" } //The highscore table ListView { anchors.top: title.bottom anchors.topMargin: 50 anchors.verticalCenter: parent.verticalCenter width: parent.width-70 height: parent.height-title.height-50 model: highscoreModel; delegate: Item { anchors.left: parent.left; anchors.right: parent.right; anchors.margins: 40 height: 30 Text{anchors.left: parent.left; text: name; font.bold: true; font.pointSize: 20; color: "white"} Text{anchors.right: parent.right; text: score; font.bold: true; font.pointSize: 20; color: "white"} } } } }