/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import Qt3D 1.0 Item3D { property real vx: 0 property real vy: 0 property real ax: 0 property real ay: 0 property real radius: 1.5 property int hitpoints property real maxHitPoints: 10 property int energy property int maxEnergy: 500 mesh: Mesh { source: "hamburger/models/hamburger.dae" } transform: [ Rotation3D { angle: -10*ay axis: "1, 0, 0" }, Rotation3D { angle: 5*ax axis: "0, 1, 0" }, Rotation3D { angle: -20*ax axis: "0, 0, 1" } ] pretransform: [ Scale3D { scale: 0.1 }, //Moving the objects origin into the balance point Translation3D { translate: "0,-1,0" }, Rotation3D { angle: 45 axis: "0, 1, 0" } ] function hit() { print("player was hit") hitpoints-- if (hitpoints <= 0) { explode(); } } function explode () { var component = Qt.createComponent("ExplosionSystem.qml") var object = component.createObject(level, {"position": position}) root.enemy.destroy() root.state="EnterHighscore" } }