/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // gameDb.js //making the gameDB.js a stateless library .pragma library .import QtQuick.LocalStorage 2.0 as Sql // declaring a global variable for storing the database instance var _db //Opens the database connection function openDB() { print("gameDB.createDB()") _db = Sql.openDatabaseSync("SpaceburgerDB","1.0","The Spaceburger Database",1000000); createHighscoreTable(); } //Creates the highscore table function createHighscoreTable() { print("gameDB.createTable()") _db.transaction( function(tx) { tx.executeSql("CREATE TABLE IF NOT EXISTS highscore (score INTEGER, name TEXT)"); }); } //Reads the first 10 elements of the highscoretable and returns them as an arry function readHighscore() { print("gameDB.readHighscore()") var highscoreItems = {} _db.readTransaction( function(tx) { var rs = tx.executeSql("SELECT name, score FROM highscore ORDER BY score DESC LIMIT 0,10"); var item for (var i=0; i< rs.rows.length; i++) { item = rs.rows.item(i) highscoreItems[i] = item; } }); return highscoreItems; } //Saves an element into the highscore table function saveHighscore(score, name) { print("gameDB.saveHighscore()") _db.transaction( function(tx){ tx.executeSql("INSERT INTO highscore (score, name) VALUES(?,?)",[score, name]); }); }