// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qcoreaspect.h" #include "qcoreaspect_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { QCoreAspectPrivate::QCoreAspectPrivate() : Qt3DCore::QAbstractAspectPrivate() , m_boundingVolumesEnabled(true) { } QCoreAspectPrivate::~QCoreAspectPrivate() { } QCoreAspectPrivate *QCoreAspectPrivate::get(QCoreAspect *aspect) { return aspect->d_func(); } void QCoreAspectPrivate::jobsDone() { } void QCoreAspectPrivate::frameDone() { } QCoreAspect::QCoreAspect(QObject *parent) : Qt3DCore::QAbstractAspect(*new QCoreAspectPrivate, parent) { } QCoreAspect::~QCoreAspect() { } QAspectJobPtr QCoreAspect::calculateBoundingVolumeJob() const { Q_D(const QCoreAspect); return d->m_calculateBoundingVolumeJob; } std::vector QCoreAspect::jobsToExecute(qint64 time) { Q_D(QCoreAspect); Q_UNUSED(time); std::vector jobs; auto scene = d->m_aspectManager->scene(); auto dirtyBits = scene->dirtyBits(); if (d->m_boundingVolumesEnabled) { if (dirtyBits & QScene::GeometryDirty || dirtyBits & QScene::BuffersDirty || dirtyBits & QScene::EntityEnabledDirty) { jobs.push_back(d->m_calculateBoundingVolumeJob); } } return jobs; } QVariant QCoreAspect::executeCommand(const QStringList &args) { Q_UNUSED(args); return {}; } void QCoreAspect::onRegistered() { Q_D(QCoreAspect); if (d->m_calculateBoundingVolumeJob.isNull()) d->m_calculateBoundingVolumeJob = CalculateBoundingVolumeJobPtr::create(this); registerBackendType(QSharedPointer::create(this)); } void QCoreAspect::onUnregistered() { unregisterBackendType(); } void QCoreAspect::onEngineStartup() { Q_D(QCoreAspect); Q_ASSERT(d->m_calculateBoundingVolumeJob); d->m_calculateBoundingVolumeJob->setRoot(d->m_root); } void QCoreAspect::frameDone() { Q_D(QCoreAspect); auto scene = d->m_aspectManager->scene(); scene->clearDirtyBits(); } } // namespace Qt3DCore QT_END_NAMESPACE QT3D_REGISTER_NAMESPACED_ASPECT("core", QT_PREPEND_NAMESPACE(Qt3DCore), QCoreAspect) #include "moc_qcoreaspect.cpp"