// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qabstractskeleton.h" #include "qabstractskeleton_p.h" QT_BEGIN_NAMESPACE namespace Qt3DCore { QAbstractSkeletonPrivate::QAbstractSkeletonPrivate() : Qt3DCore::QNodePrivate() , m_type(Skeleton) , m_jointCount(0) { } /*! \internal */ const QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(const QAbstractSkeleton *q) { return q->d_func(); } /*! \internal */ QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(QAbstractSkeleton *q) { return q->d_func(); } /*! \qmltype AbstractSkeleton \inqmlmodule Qt3D.Core \inherits Node \nativetype Qt3DCore::QAbstractSkeleton \since 5.10 \brief A skeleton contains the joints for a skinned mesh. Do not use this class directly. You should use SkeletonLoader if loading skeleton data from a file (most likely) or Skeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling). */ /*! \class Qt3DCore::QAbstractSkeleton \inmodule Qt3DCore \inherits Qt3DCore::QNode \since 5.10 \brief A skeleton contains the joints for a skinned mesh. Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling). */ /*! \internal */ QAbstractSkeleton::QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent) : Qt3DCore::QNode(dd, parent) { } /*! \internal */ QAbstractSkeleton::~QAbstractSkeleton() { } /*! \property Qt3DCore::QAbstractSkeleton::jointCount Holds the number of joints contained in the skeleton */ int QAbstractSkeleton::jointCount() const { Q_D(const QAbstractSkeleton); return d->m_jointCount; } void QAbstractSkeletonPrivate::setJointCount(int jointCount) { Q_Q(QAbstractSkeleton); if (m_jointCount == jointCount) return; m_jointCount = jointCount; const bool block = q->blockNotifications(true); emit q->jointCountChanged(jointCount); q->blockNotifications(block); } } // namespace Qt3DCore QT_END_NAMESPACE #include "moc_qabstractskeleton.cpp"