// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_COMPUTECOMMAND_P_H #define QT3DRENDER_RENDER_COMPUTECOMMAND_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class ComputeJobPrivate; class Q_3DRENDERSHARED_PRIVATE_EXPORT ComputeCommand : public BackendNode { public: ComputeCommand(); ~ComputeCommand(); void cleanup(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; inline int x() const noexcept { return m_workGroups[0]; } inline int y() const noexcept { return m_workGroups[1]; } inline int z() const noexcept { return m_workGroups[2]; } inline int frameCount() const noexcept { return m_frameCount; } inline QComputeCommand::RunType runType() const noexcept { return m_runType; } // Called from a job void updateFrameCount(); bool hasReachedFrameCount() const; void resetHasReachedFrameCount(); private: int m_workGroups[3]; int m_frameCount; QComputeCommand::RunType m_runType; bool m_hasReachedFrameCount; }; } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_COMPUTECOMMAND_P_H