// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "light_p.h" #include "qabstractlight.h" #include "qabstractlight_p.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { using namespace Qt3DCore; QNodeId Light::shaderData() const { return m_shaderDataId; } void Light::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { BackendNode::syncFromFrontEnd(frontEnd, firstTime); const QAbstractLight *node = qobject_cast(frontEnd); if (!node) return; if (firstTime) { QAbstractLightPrivate *d = static_cast(QAbstractLightPrivate::get(const_cast(frontEnd))); m_shaderDataId = d->m_shaderData ? d->m_shaderData->id() : QNodeId{}; BackendNode::markDirty(AbstractRenderer::LightsDirty); } } RenderLightFunctor::RenderLightFunctor(AbstractRenderer *renderer, NodeManagers *managers) : m_managers(managers) , m_renderer(renderer) { } Qt3DCore::QBackendNode *RenderLightFunctor::create(Qt3DCore::QNodeId id) const { Light *backend = m_managers->lightManager()->getOrCreateResource(id); backend->setRenderer(m_renderer); return backend; } Qt3DCore::QBackendNode *RenderLightFunctor::get(Qt3DCore::QNodeId id) const { return m_managers->lightManager()->lookupResource(id); } void RenderLightFunctor::destroy(Qt3DCore::QNodeId id) const { Light *backend = m_managers->lightManager()->getOrCreateResource(id); m_renderer->markDirty(AbstractRenderer::LightsDirty, backend); m_managers->lightManager()->releaseResource(id); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE