/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example jsonmodels \since QtCanvas3D 1.0 \title JSON Models Example \ingroup qtcanvas3d-examples \brief Load and display several JSON models. The JSON Models Example demonstrates loading and displaying more than one JSON model and more than one texture. It also implements simple mouse input handling to allow rotating the scene and zooming into it. \image jsonmodels-example.png \section1 JSON Model Loader First we include a JSON model parser, which handles parsing the JSON models into our internal models: \snippet jsonmodels/qml/jsonmodels/jsonmodels.js 0 The \c{ThreeJSLoader.js} includes a reimplementation of the JSON parser in \c{three.js}, but we will not go into its implementation details. \section1 Loading the Models First we need to initialize all array buffers for the models: \snippet jsonmodels/qml/jsonmodels/jsonmodels.js 1 \dots Then we request the models to be loaded: \snippet jsonmodels/qml/jsonmodels/jsonmodels.js 2 \dots Then, when the load requests return, we handle the models: \snippet jsonmodels/qml/jsonmodels/jsonmodels.js 3 \dots Each buffer is bound and filled with the data parsed from the json models: \snippet jsonmodels/qml/jsonmodels/jsonmodels.js 4 \section1 Loading the Textures First we create the TextureImage objects for each of the images we are going to load and register handlers for the \c imageLoaded and \c imageLoadingFailed signals. In the \c imageLoaded signal handlers we create the OpenGL textures: \snippet jsonmodels/qml/jsonmodels/jsonmodels.js 5 \dots \section1 Input Handling First we add a MouseArea to fill the Canvas3D: \snippet jsonmodels/qml/jsonmodels/jsonmodels.qml 0 \dots Before adding some functionality on it, we need to add properties to the canvas with initial values set: \snippet jsonmodels/qml/jsonmodels/jsonmodels.qml 1 After that, we add rotation on mouse movement when the left mouse button is pressed: \snippet jsonmodels/qml/jsonmodels/jsonmodels.qml 2 We need to keep the previous x and y values to avoid rotation jumping when the mouse button is released and pressed again. We store them in these properties: \snippet jsonmodels/qml/jsonmodels/jsonmodels.qml 3 Then we add zooming by mouse wheel: \snippet jsonmodels/qml/jsonmodels/jsonmodels.qml 4 These properties are then used in the JavaScript side when calculating eye/camera movement: \snippet jsonmodels/qml/jsonmodels/jsonmodels.js 7 Converting the rotation values into movement is done as follows: \snippet jsonmodels/qml/jsonmodels/jsonmodels.js 8 */