// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \page deployment-android.html \title Deploying an Application on Android \brief The technical steps required to deploy a Qt application on Android. \nextpage android-openssl-support.html \previouspage porting-to-android.html This article describes the technical steps required to deploy a Qt application to an Android device. \section1 Android Packaging Options You can package code on Android in three ways: either as an Application Package (APK), an Android App Bundle (AAB), or an Android Archive (AAR). Each is a specific type of ZIP format that follow a predefined directory structure. The differences between these formats are: \list \li APK files can be deployed and executed on a device. \li An AAB is intended to be interpreted by the Google Play store and is used to generate APK files for different device architectures and form factors. \li An AAR fundamentally differs from the APK and AAB formats in that it is an Android library. You can use it as a dependency for an Android app module, but you cannot run it by itself. \endlist \section1 Android Application Bundle For testing the application locally, the APK format is appropriate, as this can be installed and run directly on the device. For distribution to the Google Play store, it is recommended to use AAB instead, which has a similar layout. The added convenience of AAB is that you can include all target ABIs in the same bundle without increasing the size of the actual package downloaded by your users. When using AAB, the Google Play store generates optimized APK packages for the devices issuing the download request and automatically signs them with your publisher key. For more information, see \l {Publishing to Google Play}. For more information on the AAB format, see the \l{Android: App Bundles}{Android App Bundles}. In either case, the application bundle is generated from a specific directory structure that contains the \c shared libraries of your project and Qt's dependencies needed by your application. In addition, any assets, resources, \c jar files or project Java code is compiled and included. \section2 Generating the Application Bundle It is recommended to use \QC to \l {\QC: Android Deploy Configuration}{deploy Qt for Android apps}. Otherwise, the same can be done through the command line with the help of CMake or qmake. For more information, see \l {Building Qt for Android Projects from Command Line}. The packaging and deployment process is handled by CMake or qmake which, under the hood, use the \l{androiddeployqt} tool to manage the specifics of building and deploying an Android app. \QC also uses the same tool. \section1 Extending Qt with Android Facilities //! To not break \QC link \target Android Package Templates By default, Qt for Android does most of the heavy lifting to get an Android app up and running, having the most useful APIs available directly from Qt, or using \l QJniObject to invoke not readily available APIs. The same is valid for CMake, which handles the various build and deployment cases. However, in some other cases, it might be required to have the full power of native Android facilities, such as writing Java/kotlin code or using Android resource management. Qt allows that by allowing the user to extend the set of templates. The default templates used by Qt are found under the Qt for Android install path, for example, under \c {~/Qt//android_/src/android/templates} for Unix. To use those templates, it's possible to have \QC copy them to your project, see \l{\QC: Android Deploy Configuration}. Or you can manually copy them over to your project source under a \c android sub-directory. Then make sure to define the following property in your \c CMakeLists.txt: \badcode set_property(TARGET target_name PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") \endcode Or for qmake in your \c pro file: \badcode android: ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android \endcode \note When using \QC, files under this path are by default visible under the project files if CMake is used. To achieve the same behavior with qmake, add those file paths manually to your project using \l DISTFILES. The build process copies the templates to the build directory \c {/android-build} from your project or from the default templates if the project didn't set \c QT_ANDROID_PACKAGE_SOURCE_DIR. After that, the directory \c {/android-build} acts as the packaging directory. The application bundle is created from there using Gradle. Now, let's go through the different parts that the user can work with after extending the default templates. \section2 AndroidManifest.xml The \c{AndroidManifest.xml} file gives detailed meta-information about your application. This information is used to customize your application bundle, and it's used by the device to decide which features to enable, such as the default orientation of the application. In addition, it's used by the Google Play Store for information on the version code, device support, package name, and lots more. The Android Manifest is also used to define \l{Android Services} and custom \l{Android: Introduction to Activities}{Android Activities}. For more information about the \c AndroidManifest.xml, see \l{Qt for Android Manifest File Configuration}{Android Manifest file documentation}, and {\QC: Android Deploy Configuration}{Editing Manifest Files}. \section2 Gradle Files \l Gradle is used to build Android packages. Qt includes two sets of Gradle related files: \list \li Gradle wrapper, which is used to download a specific version of Gradle itself, and the build scripts that are used to invoke the Gralde build. These files come with Qt under for example \c {~/Qt//android_/src/3rdparty/gradle}. \note Usually, using the same Gradle version that Qt comes with is recommended. However, if you wish to use a different Gradle version, you can modify the Gradle wrapper \c {gradle-wrapper.properties} and set it to the Gradle version you want to use. \li The Gradle configuration file \c build.gradle, which is under the \l {Extending Qt with Android Facilities}{Android Templates}. This file is required by Gradle and can be used to customize the build. It can be used to set the build target or minimum API or add library dependencies. It can also be used to set the \l {Android: Android Gradle plugin}{Android Gradle plugin}, which is a required Gradle dependency for building Android apps. An example of this is: \badcode \AGPVer buildscript { ... dependencies { classpath 'com.android.tools.build:gradle:\1' } } \endcode For more information, see \l{Android: Build Configuration Files}. \endlist \section2 Java/Kotlin Code To include any Java/Kotlin code to target some APIs that Qt doesn't cover or for some other reason, place any code under the path \c {/src/}. For example, you can call Java methods from within Qt code. For an example, see \l{Qt for Android Notifier}{Qt for Android Notifier Example}. \section2 Resources Android allows the addition of resource files such as icons, images, strings, colors, and so on. Those resources can be referenced directly from Java/Kotlin code or the manifest file. Any such files can be added to your project under \c {/res/}. For example, app icons can be added under \c {res/drawable/icon.png}. For more information, see \l {Android: App resources overview}. \section3 Qt Internal Resources By default, Qt packages a few resources that are needed for the apps to run properly. For example, on Unix, these resources are found under \c {~/Qt//android_/src/android/templates/res}. \section4 strings.xml This file can be found at \c {res/values/strings.xml}. This file contains strings the Qt library uses to reference message translations for various languages. \section4 libs.xml This file can be found at \c {res/values/libs.xml}. It is used purely to manage deployment information of the Qt libraries, and it's not recommended to be manually modified. \section2 Android Assets For more information on managing Android assets, see \l {Porting to Android}{Adding resources}. \section2 Android Libraries For more information on using third-party libraries with your Qt project, see \l {Third-party Android Libraries}{Including a Library to an Android Project}. */