/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include void completeExample(); void completeExample() { //! [Play the system theme button click effect] QFeedbackEffect::playThemeEffect(QFeedbackEffect::Press); //! [Play the system theme button click effect] //! [Play the system theme bounce effect] QFeedbackEffect::playThemeEffect(QFeedbackEffect::DragStart); //! [Play the system theme bounce effect] //! [Define a custom haptic effect] QFeedbackHapticsEffect rumble; rumble.setAttackIntensity(0.0); rumble.setAttackTime(250); rumble.setIntensity(1.0); rumble.setDuration(1000); rumble.setFadeTime(250); rumble.setFadeIntensity(0.0); //! [Define a custom haptic effect] //! [Start playing a custom haptic effect] rumble.start(); //! [Start playing a custom haptic effect] //! [Pause a custom haptic effect] rumble.pause(); //! [Pause a custom haptic effect] //! [Stop playing a custom haptic effect] rumble.stop(); //! [Stop playing a custom haptic effect] //! [Query the state of a custom haptic effect] if (rumble.state() == QFeedbackEffect::Stopped) qDebug() << "The device has stopped rumbling!"; //! [Query the state of a custom haptic effect] //! [Set the actuator which should play the custom effect] QFeedbackActuator *actuator = 0; // default system actuator QList actuators = QFeedbackActuator::actuators(); foreach (QFeedbackActuator* temp, actuators) { if (temp->name() == "ExampleActuatorName") { actuator = temp; } } rumble.setActuator(actuator); //! [Set the actuator which should play the custom effect] //! [Play a haptic effect from a file] QFeedbackFileEffect hapticTune; hapticTune.setSource(QUrl::fromLocalFile("mySavedRumble.ivt")); hapticTune.load(); hapticTune.start(); //! [Play a haptic effect from a file] }