// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qcollisiondebugmeshbuilder_p.h" QT_BEGIN_NAMESPACE QCollisionDebugMeshBuilder::QCollisionDebugMeshBuilder() { } void QCollisionDebugMeshBuilder::reset() { m_vertices.clear(); m_normals.clear(); } void QCollisionDebugMeshBuilder::addLine(const QVector3D &start, const QVector3D &end, const QVector3D &normal) { m_vertices.append(start); m_vertices.append(end); m_normals.append(normal); } QByteArray QCollisionDebugMeshBuilder::generateVertexArray() { QByteArray output; const int size = m_normals.count(); output.resize(4 * 4 * sizeof(float) * size); float *data = reinterpret_cast(output.data()); for (int i = 0; i < size; ++i) { const QVector3D &start = m_vertices[i * 2]; const QVector3D &end = m_vertices[i * 2 + 1]; const QVector3D &normal = m_normals[i]; data[0] = start.x(); data[1] = start.y(); data[2] = start.z(); data[4] = 1.0f; data[5] = normal.x(); data[6] = normal.y(); data[7] = normal.z(); data[8] = 0.0f; data += 8; data[0] = end.x(); data[1] = end.y(); data[2] = end.z(); data[4] = 1.0f; data[5] = normal.x(); data[6] = normal.y(); data[7] = normal.z(); data[8] = 0.0f; data += 8; } return output; } QT_END_NAMESPACE