// Copyright (C) 2017 Ford Motor Company // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #ifndef _CLIENT_H #define _CLIENT_H #include #include #include "rep_simpleswitch_replica.h" class Client : public QObject { Q_OBJECT public: Client(QSharedPointer ptr); ~Client() override; void initConnections();// function connect signals and slots of source and client Q_SIGNALS: void echoSwitchState(bool switchState);// this signal is connected with server_slot(..) on the source object and echoes back switch state received from source public Q_SLOTS: void recSwitchState_slot(bool); // slot to receive source state private: bool clientSwitchState; // holds received server switch state QSharedPointer reptr;// holds reference to replica }; #endif