// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/append_quads_data.h" #include "cc/layers/heads_up_display_layer_impl.h" #include "cc/test/fake_impl_proxy.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/fake_output_surface.h" #include "cc/test/mock_quad_culler.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, ResourceProvider* resource_provider, DrawMode draw_mode) { MockQuadCuller quad_culler; AppendQuadsData data; bool will_draw = layer->WillDraw(draw_mode, resource_provider); if (will_draw) layer->AppendQuads(&quad_culler, &data); layer->UpdateHudTexture(draw_mode, resource_provider); if (will_draw) layer->DidDraw(resource_provider); size_t expected_quad_list_size = will_draw ? 1 : 0; EXPECT_EQ(expected_quad_list_size, quad_culler.quad_list().size()); } TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { FakeImplProxy proxy; FakeLayerTreeHostImpl host_impl(&proxy); host_impl.CreatePendingTree(); host_impl.InitializeRenderer(CreateFakeOutputSurface()); scoped_ptr layer = HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); layer->SetContentBounds(gfx::Size(100, 100)); // Check regular hardware draw is ok. CheckDrawLayer( layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); // Simulate a resource loss on transitioning to resourceless software mode. layer->DidLoseOutputSurface(); // Should skip resourceless software draw and not crash in UpdateHudTexture. CheckDrawLayer(layer.get(), host_impl.resource_provider(), DRAW_MODE_RESOURCELESS_SOFTWARE); } } // namespace } // namespace cc