// Copyright 2010 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_TEXTURE_LAYER_H_ #define CC_LAYERS_TEXTURE_LAYER_H_ #include #include #include #include "base/functional/callback.h" #include "base/memory/raw_ptr.h" #include "base/memory/weak_ptr.h" #include "base/synchronization/lock.h" #include "base/task/sequenced_task_runner.h" #include "base/threading/thread_checker.h" #include "cc/cc_export.h" #include "cc/layers/layer.h" #include "cc/resources/cross_thread_shared_bitmap.h" #include "cc/resources/shared_bitmap_id_registrar.h" #include "components/viz/common/resources/release_callback.h" #include "components/viz/common/resources/transferable_resource.h" #include "third_party/abseil-cpp/absl/types/optional.h" #include "ui/gfx/hdr_metadata.h" namespace gpu { struct SyncToken; } namespace cc { class TextureLayer; class TextureLayerClient; // A Layer containing a the rendered output of a plugin instance. It can be used // to display gpu or software resources, depending if the compositor is working // in gpu or software compositing mode (the resources must match the compositing // mode). class CC_EXPORT TextureLayer : public Layer, SharedBitmapIdRegistrar { public: class CC_EXPORT TransferableResourceHolder : public base::RefCountedThreadSafe { public: TransferableResourceHolder(const TransferableResourceHolder&) = delete; TransferableResourceHolder& operator=(const TransferableResourceHolder&) = delete; const viz::TransferableResource& resource() const { return resource_; } void Return( scoped_refptr main_thread_task_runner, const gpu::SyncToken& sync_token, bool is_lost); static scoped_refptr Create( const viz::TransferableResource& resource, viz::ReleaseCallback release_callback); protected: virtual ~TransferableResourceHolder(); private: friend class base::RefCountedThreadSafe; explicit TransferableResourceHolder( const viz::TransferableResource& resource, viz::ReleaseCallback release_callback); const viz::TransferableResource resource_; // This is accessed only on the main thread. viz::ReleaseCallback release_callback_; // release_callback_task_runner_, sync_token_, and is_lost_ are only // modified on the impl thread, and only read from the destructor, so they // are not subject to race conditions. // If a reference to the resource is sent to the impl thread, then there's a // possibility that the resource will be destructed on the impl thread; but // release_callback_ has to run on the main thread. In that case, we use // release_callback_task_runner_ to PostTask to run the ReleaseCallback. scoped_refptr release_callback_task_runner_; gpu::SyncToken sync_token_; bool is_lost_ = false; }; // Used when mailbox names are specified instead of texture IDs. static scoped_refptr CreateForMailbox( TextureLayerClient* client); TextureLayer(const TextureLayer&) = delete; TextureLayer& operator=(const TextureLayer&) = delete; // Resets the client, which also resets the texture. void ClearClient(); // Resets the texture. void ClearTexture(); std::unique_ptr CreateLayerImpl( LayerTreeImpl* tree_impl) const override; // Sets whether this texture should be Y-flipped at draw time. Defaults to // true. void SetFlipped(bool flipped); bool flipped() const { return flipped_.Read(*this); } // Sets whether this texture should use nearest neighbor interpolation as // opposed to bilinear. Defaults to false. void SetNearestNeighbor(bool nearest_neighbor); // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); // Sets whether the alpha channel is premultiplied or unpremultiplied. // Defaults to true. void SetPremultipliedAlpha(bool premultiplied_alpha); // Sets whether the texture should be blended with the background color // at draw time. Defaults to false. void SetBlendBackgroundColor(bool blend); // Sets whether we need to ensure that Texture is opaque before using it. // This will blend texture with black color. Defaults to false. void SetForceTextureToOpaque(bool opaque); // Code path for plugins which supply their own mailbox. void SetTransferableResource(const viz::TransferableResource& resource, viz::ReleaseCallback release_callback); // Set or unset HDR metadata. void SetHdrMetadata(const gfx::HDRMetadata& hdr_metadata); void SetLayerTreeHost(LayerTreeHost* layer_tree_host) override; bool RequiresSetNeedsDisplayOnHdrHeadroomChange() const override; bool Update() override; bool IsSnappedToPixelGridInTarget() const override; void PushPropertiesTo(LayerImpl* layer, const CommitState& commit_state, const ThreadUnsafeCommitState& unsafe_state) override; // Request a mapping from SharedBitmapId to SharedMemory be registered via the // LayerTreeFrameSink with the display compositor. Once this mapping is // registered, the SharedBitmapId can be used in TransferableResources given // to the TextureLayer for display. The SharedBitmapId registration will end // when the returned SharedBitmapIdRegistration object is destroyed. // Implemented as a SharedBitmapIdRegistrar interface so that clients can // have a limited API access. SharedBitmapIdRegistration RegisterSharedBitmapId( const viz::SharedBitmapId& id, scoped_refptr bitmap) override; const viz::TransferableResource current_transferable_resource() const { if (const auto& resource_holder = resource_holder_.Read(*this)) return resource_holder->resource(); return viz::TransferableResource(); } protected: explicit TextureLayer(TextureLayerClient* client); ~TextureLayer() override; bool HasDrawableContent() const override; private: void SetTransferableResourceInternal( const viz::TransferableResource& resource, viz::ReleaseCallback release_callback, bool requires_commit); // Friends to give access to UnregisterSharedBitmapId(). friend SharedBitmapIdRegistration; // Remove a mapping from SharedBitmapId to SharedMemory in the display // compositor. void UnregisterSharedBitmapId(viz::SharedBitmapId id); ProtectedSequenceForbidden> client_; ProtectedSequenceReadable flipped_; ProtectedSequenceReadable nearest_neighbor_; ProtectedSequenceReadable uv_top_left_; ProtectedSequenceReadable uv_bottom_right_; // [bottom left, top left, top right, bottom right] ProtectedSequenceReadable premultiplied_alpha_; ProtectedSequenceReadable blend_background_color_; ProtectedSequenceReadable force_texture_to_opaque_; ProtectedSequenceWritable hdr_metadata_; ProtectedSequenceWritable> resource_holder_; ProtectedSequenceWritable needs_set_resource_; typedef base::flat_map> BitMapMap; // The set of SharedBitmapIds to register with the LayerTreeFrameSink on the // compositor thread. These requests are forwarded to the TextureLayerImpl to // use, then stored in |registered_bitmaps_| to re-send if the // TextureLayerImpl object attached to this layer changes, by moving out of // the LayerTreeHost. ProtectedSequenceWritable to_register_bitmaps_; // The set of previously registered SharedBitmapIds for the current // LayerTreeHost. If the LayerTreeHost changes, these must be re-sent to the // (new) TextureLayerImpl to be re-registered. ProtectedSequenceWritable registered_bitmaps_; // The SharedBitmapIds to unregister on the compositor thread, passed to the // TextureLayerImpl. ProtectedSequenceWritable> to_unregister_bitmap_ids_; const base::WeakPtrFactory weak_ptr_factory_{this}; }; } // namespace cc #endif // CC_LAYERS_TEXTURE_LAYER_H_