// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/v8_snapshot_files.h" #include "build/build_config.h" #include "content/public/common/content_descriptor_keys.h" #include "tools/v8_context_snapshot/buildflags.h" namespace content { std::map> GetV8SnapshotFilesToPreload() { std::map> files; #if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) #if BUILDFLAG(USE_V8_CONTEXT_SNAPSHOT) files[kV8ContextSnapshotDataDescriptor] = base::FilePath( FILE_PATH_LITERAL(BUILDFLAG(V8_CONTEXT_SNAPSHOT_FILENAME))); #else files[kV8SnapshotDataDescriptor] = base::FilePath(FILE_PATH_LITERAL("snapshot_blob.bin")); #endif #elif BUILDFLAG(IS_ANDROID) #if !BUILDFLAG(USE_V8_CONTEXT_SNAPSHOT) files[kV8Snapshot64DataDescriptor] = base::FilePath(FILE_PATH_LITERAL("assets/snapshot_blob_64.bin")); files[kV8Snapshot32DataDescriptor] = base::FilePath(FILE_PATH_LITERAL("assets/snapshot_blob_32.bin")); #elif BUILDFLAG(USE_V8_CONTEXT_SNAPSHOT) // For USE_V8_CONTEXT_SNAPSHOT, the renderer reads the files directly. return {}; #endif #endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) return files; } } // namespace content