/* * Copyright (C) 2006, 2009, 2011 Apple Inc. All rights reserved. * Copyright (C) 2007-2008 Torch Mobile Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GlyphBuffer_h #define GlyphBuffer_h #include "platform/fonts/Glyph.h" #include "platform/fonts/GlyphBuffer.h" #include "platform/geometry/FloatSize.h" #include "wtf/Vector.h" #if OS(MACOSX) #include #endif namespace WebCore { class SimpleFontData; typedef Glyph GlyphBufferGlyph; // CG uses CGSize instead of FloatSize so that the result of advances() // can be passed directly to CGContextShowGlyphsWithAdvances in FontMac.mm #if OS(MACOSX) struct GlyphBufferAdvance : CGSize { public: GlyphBufferAdvance(CGSize size) : CGSize(size) { } void setWidth(CGFloat width) { this->CGSize::width = width; } CGFloat width() const { return this->CGSize::width; } CGFloat height() const { return this->CGSize::height; } }; #else typedef FloatSize GlyphBufferAdvance; #endif class GlyphBuffer { public: bool isEmpty() const { return m_fontData.isEmpty(); } unsigned size() const { return m_fontData.size(); } void clear() { m_fontData.clear(); m_glyphs.clear(); m_advances.clear(); } GlyphBufferGlyph* glyphs(unsigned from) { return m_glyphs.data() + from; } GlyphBufferAdvance* advances(unsigned from) { return m_advances.data() + from; } const GlyphBufferGlyph* glyphs(unsigned from) const { return m_glyphs.data() + from; } const GlyphBufferAdvance* advances(unsigned from) const { return m_advances.data() + from; } const SimpleFontData* fontDataAt(unsigned index) const { return m_fontData[index]; } Glyph glyphAt(unsigned index) const { return m_glyphs[index]; } float advanceAt(unsigned index) const { return m_advances[index].width(); } void add(Glyph glyph, const SimpleFontData* font, float width) { m_fontData.append(font); m_glyphs.append(glyph); #if OS(MACOSX) CGSize advance = { width, 0 }; m_advances.append(advance); #else m_advances.append(FloatSize(width, 0)); #endif } void add(Glyph glyph, const SimpleFontData* font, GlyphBufferAdvance advance) { m_fontData.append(font); m_glyphs.append(glyph); m_advances.append(advance); } void reverse(unsigned from, unsigned length) { for (unsigned i = from, end = from + length - 1; i < end; ++i, --end) swap(i, end); } void expandLastAdvance(float width) { ASSERT(!isEmpty()); GlyphBufferAdvance& lastAdvance = m_advances.last(); lastAdvance.setWidth(lastAdvance.width() + width); } private: void swap(unsigned index1, unsigned index2) { const SimpleFontData* f = m_fontData[index1]; m_fontData[index1] = m_fontData[index2]; m_fontData[index2] = f; GlyphBufferGlyph g = m_glyphs[index1]; m_glyphs[index1] = m_glyphs[index2]; m_glyphs[index2] = g; GlyphBufferAdvance s = m_advances[index1]; m_advances[index1] = m_advances[index2]; m_advances[index2] = s; } Vector m_fontData; Vector m_glyphs; Vector m_advances; }; } #endif