// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_FRAME_DATA_H_ #define UI_GFX_FRAME_DATA_H_ #include #include "build/build_config.h" #include "ui/gfx/ca_layer_result.h" namespace gfx { // Contains per frame data, and is passed along with SwapBuffer, PostSubbuffer, // CommitOverlayPlanes type methods. struct FrameData { explicit FrameData(int64_t seq = -1) : seq(seq) {} ~FrameData() = default; // Sequence number for this frame. The reserved value of -1 means that there // is no sequence number specified (that is, corresponds to no sequence // point). This may happen for some cases, like the ozone demo, tests, or // users of GLSurface other than SkiaRenderer. int64_t seq = -1; // Used to track swap of this frame swap with tracing. The value is taken from // |viz::Display::swapped_trace_id|. int64_t swap_trace_id = -1; // The HDR headroom of the display that this frame is being swapped to. This // is used if tone mapping needs to be baked into overlays. float display_hdr_headroom = 1.f; #if BUILDFLAG(IS_APPLE) // The result of CoreAnimation delegated compositing. Value originates from // the overlay processor and is used by integration tests to ensure we don't // fall out of delegated mode. gfx::CALayerResult ca_layer_error_code = gfx::kCALayerSuccess; #endif #if BUILDFLAG(IS_MAC) bool is_handling_interaction_or_animation = false; #endif }; } // namespace gfx #endif // UI_GFX_FRAME_DATA_H_