I'm not sure if there's a recommended way, as such, for writing components but I often reuse buttons and other stuff for the game and pause menu which are initialized with Surfaces for mouse-states (hover, mouse-down, etc) and a function for click-events.
And of course, I have a vector class that I reuse all the time.
You definitely don't really need a module for basic timing and fps calculation though. Pygame's Clock-class is ideal for that. You just create a clock-object, call tick() once per frame and it returns the delta-time and keeps track of fps for you:
def main_loop():
clock = pygame.time.Clock()
counter = 0
while game_is_running:
handle_events()
lapse = clock.tick()
update_physics_and_stuff(lapse * BASE_SPEED_FACTOR)
render()
# once every second, display the fps
counter += lapse
if counter > 1000:
pygame.display.set_caption('fps: %s'%1.2f' % clock.get_fps())
counter = 0