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The algorithmicProcedural generation of content at runtime, as oppose tois the manual placementconstruction of preset content based on algorithms and assetscalculations rather than by hand.

The algorithmic generation of content at runtime, as oppose to the manual placement of preset content and assets.

Procedural generation is the construction of content based on algorithms and calculations rather than by hand.

The algorithmic generation of content in the middle of gameplayat runtime, as oppose to the manual placement of preset content and assets.

The algorithmic generation of content in the middle of gameplay, as oppose to the manual placement of preset content and assets.

The algorithmic generation of content at runtime, as oppose to the manual placement of preset content and assets.

The algorithmic generation of content in the middle of gameplay, as oppose to the manual placement of preset content and assets.

The algorithmic generation of content in the middle of gameplay, as oppose to the manual placement of preset content and assets.

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