This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.htmlthis question.
I have a client who would like to create an entire game only using XML files. This is how the process should go like:
- Build & Runand run a "GameCreator" project.
- Read an XML file that has the attributes of all the scenes.
- Create new scenes, fill it with new GameObjects, and load some prefabs.
- Deploy this new project as a standalone build.
All of the above should NOTnot use the Unity Editor. Is that possible ??
What happened is that I used Unity to create a "Framework"framework, and now the client wants to use this framework to generate more games without using the Unity Editor, only through XML files.
I know that one can read XML files with Unity, but how tocan one create a scene, fill it with GameObjectsGameObjects, and load prefabs all using a standalone build, not the editor ?? Is there any other way to do what I've described ??
Thanks.