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Creating Scenes Programmatically From A Deployed Build How can I create scenes programmatically from a deployed build in Unity?

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.htmlthis question.

I have a client who would like to create an entire game only using XML files. This is how the process should go like:

  • Build & Runand run a "GameCreator" project.
  • Read an XML file that has the attributes of all the scenes.
  • Create new scenes, fill it with new GameObjects, and load some prefabs.
  • Deploy this new project as a standalone build.

All of the above should NOTnot use the Unity Editor. Is that possible ??

What happened is that I used Unity to create a "Framework"framework, and now the client wants to use this framework to generate more games without using the Unity Editor, only through XML files.

I know that one can read XML files with Unity, but how tocan one create a scene, fill it with GameObjectsGameObjects, and load prefabs all using a standalone build, not the editor ?? Is there any other way to do what I've described ??

Thanks.

Creating Scenes Programmatically From A Deployed Build in Unity

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.html

I have a client who would like to create an entire game only using XML files. This is how the process should go like:

  • Build & Run a "GameCreator" project.
  • Read an XML file that has the attributes of all the scenes.
  • Create new scenes, fill it with new GameObjects, and load some prefabs.
  • Deploy this new project as a standalone build.

All of the above should NOT use Unity Editor. Is that possible ??

What happened is that I used Unity to create a "Framework", and the client wants to use this framework to generate more games without using Unity Editor, only through XML files.

I know that one can read XML files with Unity, but how to create a scene, fill it with GameObjects, load prefabs all using a standalone build, not the editor ?? Is there any other way to do what I've described ??

Thanks.

How can I create scenes programmatically from a deployed build in Unity?

This is somewhat of an extension to this question.

I have a client who would like to create an entire game only using XML files. This is how the process should go like:

  • Build and run a "GameCreator" project.
  • Read an XML file that has the attributes of all the scenes.
  • Create new scenes, fill it with new GameObjects, and load some prefabs.
  • Deploy this new project as a standalone build.

All of the above should not use the Unity Editor. Is that possible?

I used Unity to create a framework, and now the client wants to use this framework to generate more games without using the Unity Editor, only through XML files.

I know that one can read XML files with Unity, but how can one create a scene, fill it with GameObjects, and load prefabs all using a standalone build, not the editor? Is there any other way to do what I've described?

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Creating Scenes Programmatically From A Deployed Build in Unity

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.html

I have a client who would like to create an entire game only using XML files. This is how the process should go like:

  • Build & Run a "GameCreator" project.
  • Read an XML file that has the attributes of all the scenes.
  • Create new scenes, fill it with new GameObjects, and load some prefabs.
  • Deploy this new project as a standalone build.

All of the above should NOT use Unity Editor. Is that possible ??

What happened is that I used Unity to create a "Framework", and the client wants to use this framework to generate more games without using Unity Editor, only through XML files.

I know that one can read XML files with Unity, but how to create a scene, fill it with GameObjects, load prefabs all using a standalone build, not the editor ?? Is there any other way to do what I've described ??

Thanks.