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Tweeted twitter.com/StackGameDev/status/791992846668750849
Fixed spelling - added openGL tag
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kamziro
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So I've been developing games and apps in C++/OpenGL for a while, and am thinking of starting to use Unreal Engine for many things.

I've built up quite the huge libarry for UI / rendering related code, but they rely on OpenGL for rendering. Will I have no choice but to reimplement these / use unreal engine's, or is there some way to integrate them togeethertogether?

So I've been developing games and apps in C++/OpenGL for a while, and am thinking of starting to use Unreal Engine for many things.

I've built up quite the huge libarry for UI / rendering related code, but they rely on OpenGL for rendering. Will I have no choice but to reimplement these / use unreal engine's, or is there some way to integrate them togeether?

So I've been developing games and apps in C++/OpenGL for a while, and am thinking of starting to use Unreal Engine for many things.

I've built up quite the huge libarry for UI / rendering related code, but they rely on OpenGL for rendering. Will I have no choice but to reimplement these / use unreal engine's, or is there some way to integrate them together?

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kamziro
  • 1.4k
  • 1
  • 12
  • 17

Bringing over OpenGL code to unreal engine?

So I've been developing games and apps in C++/OpenGL for a while, and am thinking of starting to use Unreal Engine for many things.

I've built up quite the huge libarry for UI / rendering related code, but they rely on OpenGL for rendering. Will I have no choice but to reimplement these / use unreal engine's, or is there some way to integrate them togeether?