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It seems like you have many different meshes in the model you're exporting. Typically when you export a model, there will be a single mesh even though it may have physically separate parts. The crux of your problem being that animations work on a per mesh basis, so because you have 25 different meshes you're given 25 different animations. Take a look at this postlook at this post to join all your meshes into one. Hopefully it won't ruin your animation.

It seems like you have many different meshes in the model you're exporting. Typically when you export a model, there will be a single mesh even though it may have physically separate parts. The crux of your problem being that animations work on a per mesh basis, so because you have 25 different meshes you're given 25 different animations. Take a look at this post to join all your meshes into one. Hopefully it won't ruin your animation.

It seems like you have many different meshes in the model you're exporting. Typically when you export a model, there will be a single mesh even though it may have physically separate parts. The crux of your problem being that animations work on a per mesh basis, so because you have 25 different meshes you're given 25 different animations. Take a look at this post to join all your meshes into one. Hopefully it won't ruin your animation.

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It seems like you have many different meshes in the model you're exporting. Typically when you export a model, there will be a single mesh even though it may have physically separate parts. The crux of your problem being that animations work on a per mesh basis, so because you have 25 different meshes you're given 25 different animations. Take a look at this post to join all your meshes into one. Hopefully it won't ruin your animation.