Skip to main content
Post Closed as "Needs details or clarity" by doppelgreener, Gnemlock, Engineer, Vaillancourt, congusbongus
deleted 31 characters in body; edited title
Source Link
user1430
user1430

Customizing ease functions How can I make this easing function less jumpy?

I have this function that acts as aan ease in-in:

protected static function easeIn(ratio:Number):Number
        {
            return ratio * ratio * ratio;
        }    

Where ratioRatio is a value between 0 and 1.

The function works okokay, but I'd like to make it a bit less "jumpy","jumpy." I mean, it accelerates too fast and abruptly slow downsslows down.

However I'm not sure what values should I play around to achieve what I want, does anyone knowsknow?.

Customizing ease functions

I have this function that acts as a ease in:

protected static function easeIn(ratio:Number):Number
        {
            return ratio * ratio * ratio;
        }    

Where ratio is a value between 0 and 1.

The function works ok, but I'd like to make it a bit less "jumpy", I mean, it accelerates too fast and abruptly slow downs.

However I'm not sure what values should I play around to achieve what I want, anyone knows?.

How can I make this easing function less jumpy?

I have this function that acts as an ease-in:

protected static function easeIn(ratio:Number):Number {
  return ratio * ratio * ratio;
}    

Ratio is a value between 0 and 1.

The function works okay, but I'd like to make it a bit less "jumpy." I mean, it accelerates too fast and abruptly slows down.

However I'm not sure what values should I play around to achieve what I want, does anyone know?

Source Link
Artemix
  • 527
  • 6
  • 13

Customizing ease functions

I have this function that acts as a ease in:

protected static function easeIn(ratio:Number):Number
        {
            return ratio * ratio * ratio;
        }    

Where ratio is a value between 0 and 1.

The function works ok, but I'd like to make it a bit less "jumpy", I mean, it accelerates too fast and abruptly slow downs.

However I'm not sure what values should I play around to achieve what I want, anyone knows?.