In https://www.youtube.com/watch?v=t-fcjEApNzQ#t=02m08sthis Overwatch gameplay video
, the character's shield lights up white in areas that are near other objects' geometry.
There are many different shapes of "shields" in this game-overwatch.
I want to know how to highlightNote the white edges of "touched spots" on the blue shield, near the floor, walls and pillar.
I believe the shield has its own model. And and the effect is done throughwith a shader.
However I am, but I'm lost trying to figure out a wayhow to translate the concept of "touched""nearness" to shader programming.