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Timeline for Unity Controller navigating UI

Current License: CC BY-SA 3.0

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Apr 29 at 8:08 vote accept DeeCeptor
Nov 21, 2015 at 23:35 answer added DeeCeptor timeline score: 1
Nov 21, 2015 at 23:32 history edited DeeCeptor CC BY-SA 3.0
added 86 characters in body
Nov 21, 2015 at 23:32 comment added DeeCeptor I have tried that, but it still feels sticky. I ended up changing the Event System's Input Actions per Second and Repeat Delay values.
Nov 21, 2015 at 0:27 comment added DMGregory In the past I've found Unity's default values work pretty well: Gravity = 0 Dead = 0.19 Sensitivity = 1 - is that not working well for your case?
Nov 20, 2015 at 21:28 history edited DeeCeptor CC BY-SA 3.0
added 1 character in body
Nov 20, 2015 at 20:46 history asked DeeCeptor CC BY-SA 3.0