Timeline for Unity Controller navigating UI
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 29 at 8:08 | vote | accept | DeeCeptor | ||
| Nov 21, 2015 at 23:35 | answer | added | DeeCeptor | timeline score: 1 | |
| Nov 21, 2015 at 23:32 | history | edited | DeeCeptor | CC BY-SA 3.0 |
added 86 characters in body
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| Nov 21, 2015 at 23:32 | comment | added | DeeCeptor | I have tried that, but it still feels sticky. I ended up changing the Event System's Input Actions per Second and Repeat Delay values. | |
| Nov 21, 2015 at 0:27 | comment | added | DMGregory♦ |
In the past I've found Unity's default values work pretty well: Gravity = 0 Dead = 0.19 Sensitivity = 1 - is that not working well for your case?
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| Nov 20, 2015 at 21:28 | history | edited | DeeCeptor | CC BY-SA 3.0 |
added 1 character in body
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| Nov 20, 2015 at 20:46 | history | asked | DeeCeptor | CC BY-SA 3.0 |