Timeline for Issues with depth calculation in HLSL shader
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
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| Dec 14, 2015 at 22:13 | comment | added | LukeG | I'll adress the issues about 32 bit accuracylater, but thanks for pointing it out. I added the snippet where I generate the matrix to the question with additional information. | |
| Dec 14, 2015 at 15:00 | history | edited | Tim | CC BY-SA 3.0 |
added 235 characters in body
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| Dec 14, 2015 at 14:40 | history | edited | Tim | CC BY-SA 3.0 |
Expanded answer
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| Dec 14, 2015 at 14:34 | history | edited | Tim | CC BY-SA 3.0 |
added 158 characters in body
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| Dec 14, 2015 at 14:29 | history | edited | Tim | CC BY-SA 3.0 |
added 158 characters in body
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| Dec 14, 2015 at 14:21 | history | answered | Tim | CC BY-SA 3.0 |