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Accessing mobile How could I access game data at runtime from a dev machine at runtime from a mobile platform?

Having rWhen working on a game on a mobile platform, having read/wwrite access to game data files (assets, configuration files) at runtime fromstored on the dev machine at runtime would enable building of tools to quickly iterate, debug, and analyze the game at runtime.

Separately forFor iOS & Android, is there any way to have access to these data files from the dev machine while the game is running on the mobile device?

Please do not recommend a tool, or a 3rd party engine that does Xthis.

Accessing mobile game data at runtime from dev machine

Having r/w access to game data files (assets, configuration files) at runtime from the dev machine would enable building of tools to quickly iterate, debug, and analyze the game at runtime.

Separately for iOS & Android, is there any way to have access to these data files from the dev machine while the game is running on the mobile device?

Please do not recommend a tool, or a 3rd party engine that does X.

How could I access game data from a dev machine at runtime from a mobile platform?

When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, debug, and analyze the game at runtime.

For iOS & Android, is there any way to have access to these data files from the dev machine while the game is running on the mobile device?

Please do not recommend a tool, or a 3rd party engine that does this.

Post Reopened by CommunityBot
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user78331
user78331

Having r/w access to game data files (assets, configuration files) at runtime from the dev machine would enable building of tools to quickly iterate, debug, and analyze the game at runtime.

Separately for iOS & Android, is there any way to have access to these data files from the dev machine while the game is running on the mobile device?

Please do not recommend a tool, or a 3rd party engine that does X.

Having access to game data files at runtime from dev machine would enable building of tools to quickly iterate, debug, and analyze the game at runtime.

Separately for iOS & Android, is there any way to have access to these data files from the dev machine while the game is running on the mobile device?

Please do not recommend a tool, or a 3rd party engine that does X.

Having r/w access to game data files (assets, configuration files) at runtime from the dev machine would enable building of tools to quickly iterate, debug, and analyze the game at runtime.

Separately for iOS & Android, is there any way to have access to these data files from the dev machine while the game is running on the mobile device?

Please do not recommend a tool, or a 3rd party engine that does X.

As per request, specified the problem to solve.
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user78331
user78331

Mobile Accessing mobile game development workflowdata at runtime from dev machine

There are some free luxuries that dev's get when developing and iterating games that can be run and played easily on theHaving access to game data files at runtime from dev machine (whichwould enable building of tools to quickly iterate, in today's agedebug, include console games)and analyze the game at runtime.

  • Multiple, big screens where detailed debug information can be directly overlayed on the game.
  • Infrastructure can be built to allow direct access to game components, features can be disabled/enabled/modified at runtime.
  • Full access to game assets and resources at runtime. For example, modifying gameplay configuration files at runtime to quickly iterate on gameplay, level editors, UI editors, ect.
  • Code can be dynamically recompiled and relinked during runtime
  • Many forms of user input, including a full keyboard, mouse, & gamepad, so that interacting with the dev infrastructure doesn't overlap with game controls

What kind of workflow modificationsSeparately for iOS & Android, is there any way to have developers adoptedaccess to bring these features intodata files from the dev machine while the game is running on the mobile developmentdevice? Understandably, this may differ by platform.

Please do not recommend a tool, or a 3rd party engine that does X.

Mobile game development workflow

There are some free luxuries that dev's get when developing and iterating games that can be run and played easily on the dev machine (which, in today's age, include console games).

  • Multiple, big screens where detailed debug information can be directly overlayed on the game.
  • Infrastructure can be built to allow direct access to game components, features can be disabled/enabled/modified at runtime.
  • Full access to game assets and resources at runtime. For example, modifying gameplay configuration files at runtime to quickly iterate on gameplay, level editors, UI editors, ect.
  • Code can be dynamically recompiled and relinked during runtime
  • Many forms of user input, including a full keyboard, mouse, & gamepad, so that interacting with the dev infrastructure doesn't overlap with game controls

What kind of workflow modifications have developers adopted to bring these features into mobile development? Understandably, this may differ by platform.

Please do not recommend a tool, or a 3rd party engine that does X.

Accessing mobile game data at runtime from dev machine

Having access to game data files at runtime from dev machine would enable building of tools to quickly iterate, debug, and analyze the game at runtime.

Separately for iOS & Android, is there any way to have access to these data files from the dev machine while the game is running on the mobile device?

Please do not recommend a tool, or a 3rd party engine that does X.

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