Is ssl reallySSL necessary for a web game? (nodeI'm using Node.js with socket.io).
Without it, when using unsecured networks someone on the lanLAN could change commands being sent to the server and "take over" a player. butBut this could only happen on unsecured shared networks, so it doesn't sound too bad. orOr is it?
And lets ignore the authentication phase for a moment and assume this part is secured, are there any other reasons why I should use sslSSL on the sockets?
What do most multiplayer games do?
Thanks!