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mythos
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I'm assuming this means my shader program is not being bound before I am rendering. So there must be something there that NVIDIA does not like.

I have another shader that just renders with Ortho view fonts/UIelements, and those render just fine ontop of the black screen.

I stripped my shader down to pretty much nothing. Got rid of all glGetUniform calls to uniforms that do not exist, all variables that aren't used are gone. Still black screen.

I'm assuming this means my shader program is not being bound before I am rendering. So there must be something there that NVIDIA does not like.

I have another shader that just renders with Ortho view fonts/UIelements, and those render just fine ontop of the black screen.

I stripped my shader down to pretty much nothing. Got rid of all glGetUniform calls to uniforms that do not exist, all variables that aren't used are gone. Still black screen.

Added *Trying to draw without a program bound.*
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mythos
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**Edit**: nvcompatlog.txt: *Trying to draw without a program bound.*

(Is this a big clue as to what is wrong? I can not find anything about how to solve this in any specific google search.)


**Edit**: nvcompatlog.txt: *Trying to draw without a program bound.*

(Is this a big clue as to what is wrong? I can not find anything about how to solve this in any specific google search.)


Stripped fragment shader. Added new errorlog info.
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mythos
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ErrorLog With stripped fragment shader (Minimal stuff)

[cGameWindow.cpp:191] INVALID_ENUM
4.00 NVIDIA via Cg compiler

ErrorLog With stripped fragment shader (Minimal stuff)

[cGameWindow.cpp:191] INVALID_ENUM
4.00 NVIDIA via Cg compiler
added 64 characters in body
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mythos
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mythos
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