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AttackingHobo
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I'm currently doing some pathfinding research and my simulation is the following: I have a 3d scene with a start and end point represented, i'mI'm capable of creating navigational meshes, waypoints and polygons to aid with pathfinding.

I've tried an A* algorithm and some of its variants and they work perfectly. However, now i'mI'm more interested in 'dynamic' pathfinding. For example, while finding a path from point A to point B, if a new obstacle suddenly appears, i want my algorithm to immediately be able to replanre-plan a path and not start searching from scratch again.

I've done some reading on the D* algorithm and wondering if this would be appropriate for what I need or would this seem like an overkill.

So my questions basically are: What algorithm would be best for Real Time Dynamic Pathfinding? OR what combination of techniques could I use instead?

I'm currently doing some pathfinding research and my simulation is the following: I have a 3d scene with a start and end point represented, i'm capable of creating navigational meshes, waypoints and polygons to aid with pathfinding.

I've tried an A* algorithm and some of its variants and they work perfectly. However, now i'm more interested in 'dynamic' pathfinding. For example, while finding a path from point A to point B, if a new obstacle suddenly appears, i want my algorithm to immediately be able to replan a path and not start searching from scratch again.

I've done some reading on the D* algorithm and wondering if this would be appropriate for what I need or would this seem like an overkill.

So my questions basically are: What algorithm would be best for Real Time Dynamic Pathfinding? OR what combination of techniques could I use instead?

I'm currently doing some pathfinding research and my simulation is the following: I have a 3d scene with a start and end point represented, I'm capable of creating navigational meshes, waypoints and polygons to aid with pathfinding.

I've tried an A* algorithm and some of its variants and they work perfectly. However, now I'm more interested in 'dynamic' pathfinding. For example, while finding a path from point A to point B, if a new obstacle suddenly appears, i want my algorithm to immediately be able to re-plan a path and not start searching from scratch again.

I've done some reading on the D* algorithm and wondering if this would be appropriate for what I need or would this seem like an overkill.

So my questions basically are: What algorithm would be best for Real Time Dynamic Pathfinding? OR what combination of techniques could I use instead?

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Andrei
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Real Time Dynamic Pathfinding?

I'm currently doing some pathfinding research and my simulation is the following: I have a 3d scene with a start and end point represented, i'm capable of creating navigational meshes, waypoints and polygons to aid with pathfinding.

I've tried an A* algorithm and some of its variants and they work perfectly. However, now i'm more interested in 'dynamic' pathfinding. For example, while finding a path from point A to point B, if a new obstacle suddenly appears, i want my algorithm to immediately be able to replan a path and not start searching from scratch again.

I've done some reading on the D* algorithm and wondering if this would be appropriate for what I need or would this seem like an overkill.

So my questions basically are: What algorithm would be best for Real Time Dynamic Pathfinding? OR what combination of techniques could I use instead?