Timeline for Level/Asset design for performance Unity
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 27, 2016 at 7:34 | vote | accept | CommunityBot | ||
| May 27, 2016 at 7:11 | comment | added | Muhammad Faizan Khan | stackoverflow.com/questions/25545506/… | |
| May 27, 2016 at 7:11 | comment | added | Muhammad Faizan Khan | then use mesh combine and texture combine | |
| May 27, 2016 at 7:10 | comment | added | user67808 | I am torn between mesh combine and culling. My game would have hundrets of static objects with a similar geometry, but different textures. Think of a static minecraft level. :) | |
| May 27, 2016 at 7:07 | history | answered | Muhammad Faizan Khan | CC BY-SA 3.0 |