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This error does not appear in any thread ive found anywhere, and most other threads did not get me very far. This thread: C# XNA - Can't Deserialize ElementC# XNA - Can't Deserialize Element helped me the most, but I did not know how to get rid of the xnamanager class without breaking my content loading.

This error does not appear in any thread ive found anywhere, and most other threads did not get me very far. This thread: C# XNA - Can't Deserialize Element helped me the most, but I did not know how to get rid of the xnamanager class without breaking my content loading.

This error does not appear in any thread ive found anywhere, and most other threads did not get me very far. This thread: C# XNA - Can't Deserialize Element helped me the most, but I did not know how to get rid of the xnamanager class without breaking my content loading.

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and a final classproject containing the resources.

The build order is: Classes -then-> resources + Program.cs last Resources (the xml) depends on the classes, and program also depends on classes

and a final class containing the resources.

and a final project containing the resources.

The build order is: Classes -then-> resources + Program.cs last Resources (the xml) depends on the classes, and program also depends on classes

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XNA Deserialization Error: XML element "Type" not found

I want to deserialize an xml file that contains a path for an image I have 3 projects:

One with the Program.cs class and the main template stuff from xna,

another with classes such as the default 'Game1" as well as others,

and a final class containing the resources.

Here is a screenshot of the solution explorer: https://i.sstatic.net/QBAGC.jpg (Game1 is renamed to Main.cs)

Here is the class which loads the image:

namespace WORLib
{
    class SplashScreen : GameScreen
    {
        Texture2D image;

        public string Path;

        public override void LoadContent()
        {
            base.LoadContent();
            image = content.Load<Texture2D>(Path);
        }
...

Here is the class that manages the screens:

namespace WORLib
{
    class ScreenManager
    {
        //fields
        public static ScreenManager instance;
        public Vector2 Dimensions { private set; get; }
        public ContentManager Content { private set; get; }
        XmlManager<GameScreen> xmlGameScreenManager;

        GameScreen currentScreen;

        public static ScreenManager Instance
        {
            get
            {
                if (instance == null)
                    instance = new ScreenManager();
                return instance;
            }
        }

        private ScreenManager()
        {
            Dimensions = new Vector2(640, 480);
            currentScreen = new SplashScreen();
            xmlGameScreenManager = new XmlManager<GameScreen>();
            xmlGameScreenManager.Type = currentScreen.Type;
            currentScreen = xmlGameScreenManager.Load("SplashScreen.xml");
        }
...

This is the xml code:

<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:ns="WORLib">
  <Asset Type="WORLib.SplashScreen">
    <SplashScreen>
      <Path>SplashScreen/image</Path>
    </SplashScreen>
  </Asset>
</XnaContent>

And this is the error I get upon building:

XML element "Type" not found

This error does not appear in any thread ive found anywhere, and most other threads did not get me very far. This thread: C# XNA - Can't Deserialize Element helped me the most, but I did not know how to get rid of the xnamanager class without breaking my content loading.