Timeline for Make UI Button Image Size Independent of Screen size Unity
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
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| Oct 14, 2016 at 16:54 | history | edited | user1430 |
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| Sep 12, 2016 at 12:43 | vote | accept | NightFury | ||
| Sep 12, 2016 at 5:00 | answer | added | Draco18s no longer trusts SE | timeline score: 0 | |
| Sep 11, 2016 at 22:41 | comment | added | NightFury | @rlam12 Thanks for the idea. I will look into it. | |
| Sep 11, 2016 at 22:33 | comment | added | rlam12 | Think of it this way: If your buttons are a bitmap graphic, then scaling them will result in blurry or pixelated buttons, fonts scale because they are vectors. An option can be to use several bitmap sizes for different screen sizes, but I don't know how to do that on Unity. Leaving this here as an idea for someone that knows. | |
| Sep 11, 2016 at 22:28 | history | asked | NightFury | CC BY-SA 3.0 |