Skip to main content
added 26 characters in body; edited title
Source Link
ronscript
  • 501
  • 4
  • 25

Does libGDX supports Is there an existing Quadtree implementation in libGDX?

I've seen a lot of sites that recommends to use Quadtree for splitting the array by levels and nodes for a better performance for example in CollisionSystem there's a lot of collisions needs to be handle. I need to ask this question because I'm planning to create my own Quadtree class, if there it didn't exist.

Does libGDX supports Quadtree?

I've seen a lot of sites that recommends to use Quadtree for splitting the array by levels and nodes for a better performance for example in CollisionSystem there's a lot of collisions needs to be handle. I need to ask this question because I'm planning to create my own Quadtree class.

Is there an existing Quadtree implementation in libGDX?

I've seen a lot of sites that recommends to use Quadtree for splitting the array by levels and nodes for a better performance for example in CollisionSystem there's a lot of collisions needs to be handle. I need to ask this question because I'm planning to create my own Quadtree class, if there it didn't exist.

edited tags
Link
user1430
user1430
Source Link
ronscript
  • 501
  • 4
  • 25

Does libGDX supports Quadtree?

I've seen a lot of sites that recommends to use Quadtree for splitting the array by levels and nodes for a better performance for example in CollisionSystem there's a lot of collisions needs to be handle. I need to ask this question because I'm planning to create my own Quadtree class.