Timeline for Unity change default settings for standard components
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 12, 2017 at 17:28 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 8, 2017 at 8:07 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 6, 2017 at 9:40 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Feb 27, 2017 at 7:32 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Oct 14, 2016 at 2:22 | answer | added | Seyed Morteza Kamali | timeline score: 1 | |
| Oct 13, 2016 at 14:38 | answer | added | Nuds | timeline score: 0 | |
| Oct 13, 2016 at 11:55 | comment | added | TobiasW | Sure, but I got for example one default font for my whole project, and it's a way better workflow to add a textcomponent which hat set this font as default instead of dragging a prefab into my scene. | |
| Oct 13, 2016 at 11:48 | comment | added | DH. | I have no idea if this is possible, but you know you could make prefabs right? | |
| Oct 13, 2016 at 11:13 | history | asked | TobiasW | CC BY-SA 3.0 |