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Jul 23, 2010 at 4:52 comment added coderanger A set of neighboring polygons is still a graph just like a set waypoints and you can do A* on it in the same way. The only difference is once you know which polygons you are going to move through you draw the lines differently.
Jul 23, 2010 at 4:32 comment added Fire I don't think local versus global navigation is relevant here.
Jul 23, 2010 at 4:17 comment added Fire A simple set of connections isn't a navmesh is it? I thought it was called navmesh because you do pathing on polygons.
Jul 23, 2010 at 3:58 comment added coderanger The simplified graph lets you do long-distance pathing, short range is usually handled another way. It looks like Valve's system uses the mesh data for both, just in different ways (supernode routing vs. local constraints).
Jul 23, 2010 at 3:12 comment added Fire Isn't this a waypoint graph except done on a simplifed mesh? I thought navmeshes allow you to do pathing on polygon.
Jul 23, 2010 at 2:47 history answered coderanger CC BY-SA 2.5