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According to this, the current Unity rendering options are:

  • OpenGL ES 2
  • OpenGL ES 3
  • Vulkan (experimental)

Android also has a rendering layer called Skia. I don't know whether or not Unity makes use of Skia or not. From what I could tell digging through the documentation, Skia uses Open GL on the backend. (SO post of possible interest: How do the pieces of Android's (2D) Canvas drawing pipeline fit together?How do the pieces of Android's (2D) Canvas drawing pipeline fit together?)

It's a common technique to use a 3D API like DirectX or OpenGL for 2D rendering - for instance, a lot of game UI gets handled that way.

According to this, the current Unity rendering options are:

  • OpenGL ES 2
  • OpenGL ES 3
  • Vulkan (experimental)

Android also has a rendering layer called Skia. I don't know whether or not Unity makes use of Skia or not. From what I could tell digging through the documentation, Skia uses Open GL on the backend. (SO post of possible interest: How do the pieces of Android's (2D) Canvas drawing pipeline fit together?)

It's a common technique to use a 3D API like DirectX or OpenGL for 2D rendering - for instance, a lot of game UI gets handled that way.

According to this, the current Unity rendering options are:

  • OpenGL ES 2
  • OpenGL ES 3
  • Vulkan (experimental)

Android also has a rendering layer called Skia. I don't know whether or not Unity makes use of Skia or not. From what I could tell digging through the documentation, Skia uses Open GL on the backend. (SO post of possible interest: How do the pieces of Android's (2D) Canvas drawing pipeline fit together?)

It's a common technique to use a 3D API like DirectX or OpenGL for 2D rendering - for instance, a lot of game UI gets handled that way.

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Pikalek
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According to this, the current Unity rendering options are:

  • OpenGL ES 2
  • OpenGL ES 3
  • Vulkan (experimental)

Android also has a rendering layer called Skia. I don't know whether or not Unity makes use of Skia or not. From what I could tell digging through the documentation, Skia uses Open GL on the backend. (SO post of possible interest: How do the pieces of Android's (2D) Canvas drawing pipeline fit together?)

It's a common technique to use a 3D API like DirectX or OpenGL for 2D rendering - for instance, a lot of game UI gets handled that way.

According to this, the current options are:

  • OpenGL ES 2
  • OpenGL ES 3
  • Vulkan (experimental)

According to this, the current Unity rendering options are:

  • OpenGL ES 2
  • OpenGL ES 3
  • Vulkan (experimental)

Android also has a rendering layer called Skia. I don't know whether or not Unity makes use of Skia or not. From what I could tell digging through the documentation, Skia uses Open GL on the backend. (SO post of possible interest: How do the pieces of Android's (2D) Canvas drawing pipeline fit together?)

It's a common technique to use a 3D API like DirectX or OpenGL for 2D rendering - for instance, a lot of game UI gets handled that way.

Source Link
Pikalek
  • 13.4k
  • 5
  • 49
  • 54

According to this, the current options are:

  • OpenGL ES 2
  • OpenGL ES 3
  • Vulkan (experimental)