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Feb 15, 2017 at 3:26 history edited Isaac Skelton CC BY-SA 3.0
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Feb 15, 2017 at 3:13 vote accept Isaac Skelton
Feb 14, 2017 at 5:01 comment added Isaac Skelton I haven't yet got a camera set up but I will note this down for when it is ready. Instead of an array for the tiles I will probably make one of the chunks as suggested in Bálint answer. @m.rogalski
Feb 13, 2017 at 11:12 answer added Bálint timeline score: 0
Feb 13, 2017 at 11:00 comment added mrogal.ski IMHO your problem is not a collision detection but rendering instead. From what I've understood you're making 2D tile based game so my suggestion would be : make a 2 dimensional array of "visible" tiles and based on these tiles make your collision detection. So instead of iterating all of the tiles you only iterate let's say ` { camera.x-10, camera.y - 10, camera.x + 10, camera.t + 10 }`.
Feb 13, 2017 at 9:13 review First posts
Feb 13, 2017 at 10:19
Feb 13, 2017 at 9:11 history asked Isaac Skelton CC BY-SA 3.0