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Post Closed as "not constructive" by Tetrad
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Tetrad
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Tweeted twitter.com/#!/StackGameDev/status/82242324951871488
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Jon Purdy
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What do you look for in a scripting language?

I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point.

Without revealing any details (to avoid bias), I'm curious to know:

What features do you love in a scripting language for game development?

If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful?

  • Language features (lambdas, classes, parallelism)

  • Implementation features (performance optimisations, JIT, hardware acceleration)

  • Integration features (C, C++, or .NET bindings)

  • Or something entirely different?